AbilityGetDifficultyLevelMappedValue(Difficulty, Level): AbilityValue
Activated(Object)
ActivatePersistentLevelTemplate(LevelTemplate)
ActivatePersistentLevelTemplateWithCombat(LevelTemplate)
ActivateTrade(Player, Trader, CanRepair, CanIdentify, CanSell)
ActOver()
AddActionPoints(Object, Amount)
AddAttitudeTowardsPlayer(Character, Player, Delta)
AddBoosts(Object, Boosts, SourceID, Cause)
AddedTo(Item, InventoryHolder)
AddEntryToCustomBook(Bookname, Entryname)
AddExplorationExperience(Character, Gain)
AddGold(InventoryHolder, Amount)
AddGoldToMagicPockets(Player, Amount)
AddPartyFollower(Follower, Leader)
AddPreferredAiTargetTag(Character, Tag)
AddSpell(Character, Spell, ShowNotification, AddContainerSpells)
AddToParty(Source, Target)
AddTrackedSoundEntity(Object)
AiAddInterestingItem(Character, Item)
AiRemoveInterestingItem(Character, Item)
AppearAt(Character, Target, PlaySpawn, CustomSpawnAnimation, AppearedEvent)
AppearAtPosition(Character, X, Y, Z, PlaySpawn, CustomSpawnAnimation, AppearedEvent)
AppearOnTrailOutOfSightTo(Character, Target, DirectionFrom, PlaySpawn, CustomSpawnAnimation, AppearedEvent)
AppearOutOfSightTo(Character, Target, DirectionFrom, PlaySpawn, CustomSpawnAnimation, AppearedEvent)
AppearOutOfSightToPosition(Character, X, Y, Z, DirectionFrom, PlaySpawn, CustomSpawnAnimation, AppearedEvent)
ApplyDamage(Object, Damage, DamageType, Source)
ApplyStatus(Object, Status, Duration, Force, Source)
ApprovalRatingChanged(RatingOwner, RatedEntity, Amount)
AssignToUser(UserID, Character)
AttachedToPartyGroup(Character)
AttachSpring(SpringObject, AttachedBone, AttachToObject, AttachToBone)
AttachToPartyGroup(Attaching, ToCharacter)
Attack(Character, Target, AlwaysHit)
AttackedBy(Defender, AttackerOwner, Attacker, DamageType, DamageAmount, DamageCause, StoryActionID)
AttemptedDisarm(DisarmableItem, Character, ItemUsedToDisarm, Bool)
AttitudeTowardsPlayerChanged(Character, Player, NewAttitude)
AutomatedDialogEnded(Dialog, InstanceID)
AutomatedDialogRequestFailed(Dialog, InstanceID)
AutomatedDialogStarted(Dialog, InstanceID)
AutoSave()
BaseFactionChanged(Target, Faction)
BlockedBy(Defender, AttackOwner, Attacker, StoryActionID)
BlockNewCrimeReactions(Character, Block)
CalculatePassiveSkill(Target, TargetSkill): SkillValue
CameraActivate(Character, Name, Time, HideUI, Smooth, HideShroud)
CameraReachedNode(Spline, Character, event, index, last)
CanBeLootedCapabilityChanged(LootingTarget, canBeLooted)
CanFight(Entity): Bool
CanJoinCombat(Entity): Bool
CanMove(Character): Bool
CanSee(Character, Target): Bool
CanSitOn(Item): Bool
CanSpotSneakers(Character): Bool
CanTrade(Trader): Bool
CastedSpell(Character, Spell, SpellType, SpellElement, StoryActionID)
CastSpell(Character, Spell, SpellType, SpellElement, StoryActionID)
CastSpellFailed(Character, Spell, SpellType, SpellElement, StoryActionID)
ChangeApprovalRating(RatingOwner, RatedCharacter, Delta): Bool
CharacterCanIgnoreActiveCrimes(Character): Bool
CharacterCanReactToCrime(Character, CrimeType): Bool
CharacterCanSpotCrimes(Character): Bool
CharacterCreationFinished()
CharacterCreationStarted()
CharacterDisableAllCrimes(Character)
CharacterDisableCrime(Character, Crime)
CharacterEnableAllCrimes(Character)
CharacterEnableCrime(Character, Crime)
CharacterEnableCrimeWarnings(Character, Enable)
CharacterGetCrimeDialog(Character): InstanceID
CharacterGetCrimeRegion(Character): Region
CharacterGetOwner(Character): Owner
CharacterGhostRevealed(Character, Ghost)
CharacterGiveEquipmentSet(Target, EquipmentSet)
CharacterGuarded(Character)
CharacterHasDLC(Character, DLCName): HasDLC
CharacterIgnoreActiveCrimes(Character): Bool
CharacterIgnoreCharacterActiveCrimes(Character, Player, Timer)
CharacterIsCrimeEnabled(Character, Crime): Bool
CharacterJoinedParty(Character)
CharacterLeftParty(Character)
CharacterLinkGhost(Character, Ghost)
CharacterLoadedInPreset(Character)
CharacterLootedCharacter(Player, LootedCharacter)
CharacterMadePlayer(Character)
CharacterMoveTo(Character, Target, MovementSpeed, Event)
CharacterMoveToAndTalk(Character, Target, Dialog, MoveID, MovementSpeed, Timeout)
CharacterMoveToAndTalkFail(Character, Target, MoveId, Reason)
CharacterMoveToAndTalkFailed(Character, Target, MoveID, FailureReason)
CharacterMoveToAndTalkRequestDialog(Character, Target, Dialog, MoveID)
CharacterMoveToPosition(Character, X, Y, Z, MovementSpeed, Event)
CharacterOnCrimeSensibleActionNotification(Character, CrimeRegion, CrimeID, PriortiyName, PrimaryDialog, Criminal1, Criminal2, Criminal3, Criminal4, IsPrimary)
CharacterPickpocketFailed(Player, NPC)
CharacterPickpocketSuccess(Player, NPC, Item, Amount)
CharacterRegisterCrime(Player, CrimeType, Evidence, Victim, CrimeID)
CharacterRegisterCrimeWithPosition(Player, CrimeType, Evidence, Victim, X, Y, Z, CrimeID)
CharacterRemoveTaggedItems(Character, Tags, Amount): AmountRemoved
CharacterReservedUserIDChanged(Character, OldUserID, NewUserID)
CharacterSelectedAsBestUnavailableFallbackLead(Character, CrimeRegion, UnavailableForCrimeID, BusyCrimeID)
CharacterSelectedForUser(Character, UserID)
CharacterSendGlobalCombatCounter(Character, Turn)
CharacterStoleItem(Character, Item, X, Y, Z, OldOwner, SrcContainer, Amount)
CharacterStopCrime(Player, CrimeType, Evidence)
CharacterStopCrimeWithID(Player, Crime)
CharacterTemplatesInTrigger(Template, Trigger): Count
CharacterTransformAppearanceTo(Character, Target, CopyDisplayNameAndIcon)
CharacterUnlinkGhost(Character, Ghost)
ChildDialogRequested(Dialog, InstanceID, TargetInstanceID)
ClearFadeDone(UserID, FadeID)
ClearFlag(Flag, Object, DialogInstance)
ClearMagicPocketsFlag(Character, Flag)
ClearOriginalOwner(Item)
ClearOwnership(Item)
ClearSpring(SpringObject)
ClearStoryBoosts(Object)
ClearTag(Target, Tag)
ClearTradeGeneratedItems(Character)
ClearVarObject(Source, VarName)
Close(Item)
Closed(Item)
CloseStoryElementUI(Character, Type, UIInstance)
CloseUI(Character, UIName)
CombatEnded(CombatGuid)
CombatGetActiveEntity(CombatGuid): CurrentEntity
CombatGetGuidFor(Object): CombatGuid
CombatGetInvolvedPartyMember(CombatGuid, PartyMemberIndex): PartyMember
CombatGetInvolvedPartyMembersCount(CombatGuid): NumPartyMembers
CombatGetInvolvedPlayer(CombatGuid, PlayerIndex): Player
CombatGetInvolvedPlayersCount(CombatGuid): NumPlayers
CombatIsActive(CombatGuid): Active
CombatKillFor(Object)
CombatPaused(Object, CombatGuid)
CombatResumed(Object, CombatGuid)
CombatRoundStarted(CombatGuid, Round)
CombatStarted(CombatGuid)
Combined(Item_1, Item_2, Item_3, Item_4, Item_5, Character, NewItem)
CompanionSelectedForUser(Character, UserID)
Concatenate(StringA, StringB): Result
ConcatenateInteger(String, Number): Result
ConcatenateReal(String, Number): Result
ContainerIdentifyAll(FromContainer)
CopyCharacterEquipment(Target, Source)
CreateAt(TemplateId, X, Y, Z, Temporary, PlaySpawn, SpawnFinishEvent): CreatedObject
CreateAtObject(TemplateId, Anchor, Temporary, PlaySpawn, SpawnFinishEvent): CreatedObject
CreatedInArena(Character, Team)
CreateExplosion(Target, SpellID, CasterLevel, Caster)
CreateExplosionAtPosition(X, Y, Z, SpellID, CasterLevel, Caster)
CreateOutOfSightAtDirection(TemplateId, X, Y, Z, DirectionAngle, Temporary, PlaySpawn, SpawnFinishEvent): CreatedObject
CreateOutOfSightAtDirectionFromObject(TemplateId, AnchorObject, DirectionFrom, Temporary, PlaySpawn, SpawnFinishEvent): CreatedObject
CreateProjectileStrikeAt(Target, SpellID)
CreateProjectileStrikeAtPosition(X, Y, Z, SpellID)
CreatePuddle(Target, SurfaceType, CellAmountMin, CellAmountMax, GrowAmountMin, GrowAmountMax, GrowTime)
CreateSurface(Target, SurfaceType, Radius, Lifetime, Source)
CreateSurfaceAtPosition(x, Y, Z, SurfaceType, Radius, Lifetime, Source)
CreditsEnded()
CrimeAddCriminal(CrimeID, Criminal): Bool
CrimeAddEvidence(CrimeID, Evidence): Bool
CrimeAreaGetTensionModifier(CrimeArea): Modifier
CrimeAreaResetTensionModifier(CrimeArea)
CrimeAreaSetTensionModifier(CrimeArea, Modifier)
CrimeClearAll()
CrimeConfrontationDone(CrimeID, Interrogator)
CrimeDisabled(Character, Crime)
CrimeEnabled(Character, Crime)
CrimeEnableInterrogation(NPC, Bool)
CrimeFindEvidence(CrimeID, Searcher, Criminal1, Criminal2, Criminal3, Criminal4): EvidenceFoundForCurrentCrime: EvidenceFound: GuiltyFound
CrimeGetCriminal(CrimeID, CriminalIndex): Criminal
CrimeGetCriminals(CrimeID): Criminal1: Criminal2: Criminal3: Criminal4
CrimeGetCriminalsCount(CrimeID): CriminalsCount
CrimeGetDetectionRange(CrimeID): Range
CrimeGetEvidence(CrimeID, Index): Evidence
CrimeGetInterrogationDialog(CrimeID, Interrogator): InterrogationDialog
CrimeGetLeadInvestigator(CrimeID): LeadInvestigator
CrimeGetNewID(): CrimeID
CrimeGetNumberOfEvidence(CrimeID): NumEvidence
CrimeGetTension(CrimeID): Tension
CrimeGetType(CrimeID): Type
CrimeGetVictim(CrimeID): CrimeVictim
CrimeIgnoreAllCrimesForCriminal(Criminal, NPC, IgnoreDuration)
CrimeIgnoreCrime(CrimeID, NPC)
CrimeInterrogationDone(CrimeID, Interrogator, FoundEvidence, Criminal1, Criminal2, Criminal3, Criminal4)
CrimeInvestigatorEnterInterrogationState(CrimeID, Investigator): Success
CrimeInvestigatorEnterReactionState(CrimeID, Investigator, Suspect): Bool
CrimeIsContinuous(CrimeID): Bool
CrimeIsRegistered(Victim, CrimeType, CrimeID, Evidence, Criminal1, Criminal2, Criminal3, Criminal4)
CrimeIsSuspended(CrimeID): IsSuspended
CrimeIsTensionOverWarningTreshold(Character): Bool
CrimeProcessingStarted(CrimeID, ActedOnImmediately)
CrimeResetInterrogationForCriminals(CrimeID, Criminal1, Criminal2, Criminal3, Criminal4)
CrimeResumeWithPosition(CrimeID, X, Y, Z)
CrimeSuspend(CrimeID)
CrimeTransferEvidenceTo(CrimeID, Target)
CrimeTransferLeadershipTo(OldLead, CrimeID, NewLead): Bool
CrimeTypeGetTension(CrimeType): Tension
CriticalHitBy(Defender, AttackOwner, Attacker, StoryActionID)
CustomBookUIClosed(Character, BookName)
Deactivated(Object)
DebugBreak(Message)
DebugDialogSkillCheck(Flag)
DebugText(Object, Text)
DestroyedBy(Item, Destroyer, DestroyerOwner, StoryActionID)
DestroyingBy(Item, Destroyer, DestroyerOwner, StoryActionID)
DestroyPlatform(Platform)
DetachedFromPartyGroup(Character)
DetachFromPartyGroup(Character)
DetachSpring(SpringObject, AttachedBone)
DEV_EnableAnubis(Object, Config)
DialogActorJoined(Dialog, InstanceID, Actor, SpeakerIndex)
DialogActorLeft(Dialog, InstanceID, Actor, InstanceEnded)
DialogAddActor(InstanceID, Actor)
DialogAddActorAt(InstanceID, Actor, Index)
DialogAddActorAtReservedSlot(InstanceID, Actor, Force, Verbose)
DialogAttackRequested(Target, Player)
DialogEnded(Dialog, InstanceID)
DialogGetCategory(InstanceID): Category
DialogGetInvolvedNPC(InstanceID, Index): NPC
DialogGetInvolvedPlayer(InstanceID, Index): Player
DialogGetNumberOfInvolvedNPCs(InstanceID): NumberOfNPCs
DialogGetNumberOfInvolvedPlayers(InstanceID): Count
DialogIsAutomated(Dialog): IsAutomated
DialogIsCrimeDialog(InstanceID): IsCrimeDialog
DialogRemoveActorFromDialog(InstanceID, Actor): success
DialogRequestFailed(Dialog, InstanceID)
DialogRequestStop(Speaker)
DialogRequestStopForDialog(Dialog, Speaker)
DialogResume(InstanceID)
DialogSetVariableFixedString(Dialog, Variable, Value)
DialogSetVariableFixedStringForInstance(InstanceID, Variable, Value)
DialogSetVariableFloat(Dialog, Variable, Value)
DialogSetVariableFloatForInstance(InstanceID, Variable, Value)
DialogSetVariableInt(Dialog, Variable, Value)
DialogSetVariableIntForInstance(InstanceID, Variable, Value)
DialogSetVariableString(Dialog, Variable, Value)
DialogSetVariableStringForInstance(InstanceID, Variable, Value)
DialogSetVariableTranslatedString(Dialog, Variable, StringHandleValue, ReferenceStringValue)
DialogSetVariableTranslatedStringForInstance(InstanceID, Variable, StringHandleValue, ReferenceStringValue)
DialogStartChildDialog(Dialog, ParentInstanceID, NewInstanceID, Player1, Player2, Player3, Player4): success
DialogStartCrimeDialog(CrimeID, Dialog, NPC, Criminal1, Criminal2, Criminal3, Criminal4): success
DialogStarted(Dialog, InstanceID)
DialogStartPartyDialog(Dialog, ParentInstanceID, NewInstanceID, Player1, Player2, Player3, Player4): success
DialogStartRequested(Target, Player)
DialogueCapabilityChanged(Character, IsEnabled)
Die(Target, DeathType, Source, GenerateTreasure, Immediate)
Died(Character)
DifficultyChanged(DifficultyLevel)
DisappearOutOfSightTo(Character, Target, MovementSpeed, IncreaseSpeed, DisappearEvent)
DLCUpdated(DLCName, UserID, Installed)
DrawSurfaceOnPath(OwnerObject, FollowObject, SurfaceType, Radius, LifeTime): SurfaceActionHandle
Drop(Item)
DroppedBy(Item, Mover)
DualDialogRequested(Dialog, InstanceID, TargetInstanceID)
DualDialogStart(Dialog, InstanceID)
DualEntityEvent(Object1, Object2, Event)
Dying(Character)
EnableCampWaypoint(Character, Enabled)
EnableSendToCamp(Bool)
EndCombat(CombatGuid)
EndGameRequestMovie(UserId, EventId)
EndTurn(Target)
EnqueueGameEndDialogMovie(Character, DialogName, PlaylistId, Music)
EnqueueGameEndMovie(UserID, Movie, Music)
EnterChasmProcessed(Object, HandledInStory)
EnterCombat(Source, Target)
EnterCombatFailed(OpponentLeft, OpponentRight)
EnteredChasm(Object, Cause, Chasm, fallbackPosX, fallbackPosY, fallbackPosZ)
EnteredCombat(Object, CombatGuid)
EnteredForceTurnBased(Object)
EnteredRegion(Object, Region)
EnteredTrigger(Character, Trigger)
EntityEvent(Object, Event)
Equip(Character, Item)
Equipped(Item, Character)
ExecuteDeal(Character, Deal, AttitudeDiff)
Exists(Object): Bool
FadeDone(UserID, FadeID)
FadeIn(Character, Seconds, FadeID)
FadeInDone(UserID, FadeID)
FadeOutBlack(Character, Seconds, FadeID)
FadeOutDone(UserID, FadeID)
FadeOutWhite(Character, Seconds, FadeID)
FadeToBlack(Character, Seconds, ToBlack, FadeID)
FadeToWhite(Character, Seconds, ToWhite, FadeID)
Falling(Target)
Fell(Target)
FinalizeGameEndMovieQueue(UserID)
FindGossipCamp(Trigger): Dialog: Type
FindGossipWorld(Character): Dialog: Type
FindValidPosition(SourceX, SourceY, SourceZ, Radius, Object, AvoidDangerousSurfaces): ValidPositionX: ValidPositionY: ValidPositionZ
FireOsirisEvents()
FlagCleared(Flag, Speaker, DialogInstance)
FlagSet(Flag, Speaker, DialogInstance)
FleeFrom(Character, FleeFromRelationType, FleeRange)
FleeFromObject(FleeingCharacter, FleeFrom, FleeRange)
FleeingCombat(Character)
FlushOsirisQueue(Character)
Follow(Follower, Leader)
ForceTurnBasedMode(PlayerCharacter, OnOff)
Freeze(Character)
GainedControl(Target)
GameBookInterfaceClosed(Item, Character)
GameEnd()
GameEndWithMovie(Movie)
GameEndWithMovieRequestCallback(CallbackID)
GameModeStarted(GameMode, IsEditorMode)
GenerateItems(Player, Trader)
GenerateTreasure(InventoryHolder, TreasureID, Level, Finder, IsIdentified)
GetAbility(Character, Attribute): Value
GetAiHint(Target): AiHint
GetAngleXToDirection(DirFromX, DirFromZ, DirToX, DirToZ): AngleDeg
GetArchetype(Target): Archetype
GetAttitudeTowardsPlayer(Character, Player): Attitude
GetBaseFaction(Target): Faction
GetCanPickUp(Item): Bool
GetClosestAlivePlayer(Target): Player: Distance
GetClosestAliveUserPlayer(Target, UserID): Player: Distance
GetClosestPlayer(Target): Player: Distance
GetClosestPlayerToPosition(X, Y, Z): Player: Distance
GetCombatGroupID(Target): GroupID
GetCurrentCharacter(User): Character
GetDeathType(Character): DeathType
GetDebugCharacter(): Character
GetDebugItem(Index): Template
GetDefaultDialog(Character): Dialog
GetDefaultState(Character): State
GetDisableUse(Item): Bool
GetDisplayName(Target): TranslatedStringKey: TranslatedString
GetDistanceTo(Object1, Object2): Dist
GetDistanceToPosition(Object, X, Y, Z): Dist
GetDurability(Item): Durability
GetEquippedItem(Character, Slotname): Item
GetEquippedShield(Character): Item
GetEquippedWeapon(Character): Item
GetFaction(Target): Faction
GetFlag(Flag, Object): FlagState
GetGender(Character, AllowShapeshiftOverride): Gender
GetGlobalPriceModifier(): Modifier
GetGold(InventoryHolder): Amount
GetGoldInMagicPockets(Player): Amount
GetGossipSpeaker(Dialog, Index): Speaker
GetHandlingCrimeID(Character): CrimeID
GetHasDialog(Speaker): HasDialog
GetHealStat(StatusID): HealStat
GetHitpoints(Entity): HP
GetHitpointsPercentage(Entity): Percentage
GetHostCharacter(): Character
GetInnerDistanceTo(Object1, Object2): Dist
GetInnerDistanceToPosition(Object, X, Y, Z): Dist
GetInstrument(Player): Instrument
GetInventoryOwner(Object): TopLevelInventoryHolder
GetItemByTagInInventory(Tags, InventoryHolder): Item
GetItemByTagInPartyInventory(Tags, Character): Item
GetItemByTagInUserInventory(Tags, Character): Item
GetItemByTemplateInInventory(ItemTemplate, InventoryHolder): Item
GetItemByTemplateInPartyInventory(ItemTemplate, Character): Item
GetItemByTemplateInUserInventory(ItemTemplate, Character): Item
GetItemByTemplateTagInInventory(ItemTemplate, Tags, InventoryHolder): Item
GetLevel(Object): Level
GetMaxHitpoints(Entity): MaxHP
GetMaxStackAmount(Item): MaxAmount
GetMultiplayerCharacter(Character): MultiplayerCharacter
GetObscuredState(Object): ObscuredState
GetObscuredStateAtPosition(X, Y, Z): ObscuredState
GetOrigin(Player, CanPolymorphOverride): Origin
GetOriginalOwner(Item): Character
GetOwner(Item): Character
GetPosition(Target): X: Y: Z
GetRace(Player, CanPolymorphOverride): Race
GetRegion(Object): Region
GetRelation(SourceFaction, TargetFaction): Relation
GetReservedUserID(Character): UserID
GetRotation(Target): XDeg: YDeg: ZDeg
GetSpellFromSet(SpellSetID, SpellIndex): SpellID
GetStackAmount(Item): Amount
GetStatString(Object): Statname
GetStatusTurns(Source, StatusID): Turns
GetStatusType(StatusID): StatusType
GetSurfaceCloudAt(Target): Surface
GetSurfaceCloudOwnerAt(Target): OwnerCharacter: OwnerItem
GetSurfaceGroundAt(Target): Surface
GetSurfaceGroundOwnerAt(Target): OwnerCharacter: OwnerItem
GetSurfaceNameByTypeIndex(SurfaceIndex): SurfaceName
GetSurfaceSize(Target, SurfaceLayer): SurfaceSize
GetSurfaceTurns(Target, SurfaceLayer): SurfaceTurns
GetSurfaceTypeIndex(Surface): Index
GetTeleportTarget(Item): TeleportTarget
GetTemplate(Target): Template
GetTextEventParamInteger(Number): Value
GetTextEventParamReal(Number): Value
GetTextEventParamString(Number): Value
GetTextEventParamUUID(Number): Value
GetUserCount(): UserCount
GetUseRemotely(Item): Bool
GetUserName(UserId): UserName
GetUserProfileID(UserId): UserProfileID
GetUUID(Target): UUID
GetVarFixedString(Source, VarName): VarValue
GetVarFixedStringUUID(Source, VarName): VarValue
GetVarFloat(Source, VarName): VarValue
GetVarFloat3(Target, VarName): X: Y: Z
GetVarInteger(Source, VarName): VarValue
GetVarObject(Source, VarName): UUID
GetVarString(Source, VarName): VarValue
GetWaypointTravelState(Character): State
GetWorldTransformFromLocal(Object, LocX, LocY, LocZ, LocXDeg, LocYDeg, LocZDeg): WorldX: WorldY: WorldZ: WorldXDeg
GMCampaignModeStarted(CampaignMode)
GossipCompleted(Dialog, Successful)
GotUp(Target)
GUIDToString(GUIDstring): Result
HappyWithDeal(Character, Trader, CharacterValue, TraderValue)
HasActiveStatus(Target, Status): Bool
HasActiveStatusWithGroup(Target, StatusGroup): Bool
HasAppliedStatus(Target, Status): Bool
HasLineOfSight(Source, Target): Bool
HasMeleeWeaponEquipped(Entity, Mainhand_Offhand_Any): Bool
HasOnUse(Item, UseAction): Bool
HasPassive(Entity, PassiveID): BoolHasPassive
HasRangedWeaponEquipped(Entity, Mainhand_Offhand_Any): Bool
HasRecipeUnlocked(Character, RecipeID): Bool
HasRecipeUnlockedWithIngredient(Player, ItemTemplate): Bool
HasSkill(Character, Skill): Value
HasSpell(Character, Spell): Bool
HasTaggedItem(Entity, Tags): Bool
HitpointsChanged(Entity, Percentage)
IgnoreCrimeInRadiusWithTags(Criminal, CrimeID, Radius, OptionalTagExpression)
IgnoreCrimesInRadiusWithTagsForDuration(Criminal, Radius, OptionalTagExpression, Duration)
IgnoreGenerics(Item): Bool
InSamePartyGroup(Character1, Character2): Bool
IntegerDivide(A, B): Quotient
IntegerMax(A, B): Maximum
IntegerMin(A, B): Minimum
IntegerModulo(Num, Mod): Return
IntegerProduct(A, B): Product
IntegerSubtract(A, B): Result
IntegerSum(A, B): Sum
IntegerToReal(I): R
IntegerToString(Integer): Result
InteractionCapabilityChanged(Character, IsEnabled)
InventoryGetGoldValue(InventoryHolder): Value
InventorySharingChanged(Character, SharingEnabled)
IsActive(Object): Active
IsAlly(Character, OtherCharacter): Bool
IsBoss(Target): Bool
IsCharacter(Object): Bool
IsCharacterCreationLevel(LevelName): Bool
IsClosed(Item): Closed
IsClosing(Door): Closing
IsContainer(Item): IsContainer
IsControlled(Character): IsControlled
IsCrimeInterrogationEnabled(Character, CrimeID): Bool
IsDead(Character): Bool
IsDestroyed(Item): Destroyed
IsDestructible(Item): Bool
IsDialogueBlocked(Character): Bool
IsEnemy(Character, OtherCharacter): Bool
IsEquipable(Item): Bool
IsEquipped(Item): Bool
IsFalling(Item): Bool
IsFloating(Object): Bool
IsForceUpdate(Target): Bool
IsGameLevel(LevelName): Bool
IsGameMaster(Character): Bool
IsGlobal(Object): Bool
IsHardcoreMode(): Bool
IsImmortal(Character): Bool
IsImmuneToStatus(Target, Status): Bool
IsImmuneToStatusGroup(Target, StatusGroup): Bool
IsInCombat(Entity): Bool
IsInDangerousSurfaceFor(X, Y, X, Character, Radius, AlsoIfCanStopMovement): IsDangerous
IsInForceTurnBasedMode(PlayerCharacter): IsInFTB
IsInInventory(Object): Bool
IsInInventoryOf(Object, Inventory): Bool
IsInMagicPockets(Item, Player): Bool
IsInPartyWith(Character, Target): Bool
IsInteractionDisabled(Character): Bool
IsInTrigger(Object, Trigger): Bool
IsItem(Object): Bool
IsJunk(Item): Bool
IsLadder(Item): Bool
IsLocked(Item): Locked
IsMovable(Item): Bool
IsMovementBlocked(Character): Bool
IsMoving(Item): Bool
IsNeutral(Character, OtherCharacter): Bool
IsOnlyPlayer(Character): Bool
IsOnlyPlayerInParty(Character): Bool
IsOnStage(Object): Bool
IsOpened(Item): Opened
IsOpening(Door): Opening
IsPartyFollower(Character): Bool
IsPartyMember(Character, IncludeNotControlable): Bool
IsPeanutAvailable(Character): Bool
IsPlayer(Character): Bool
IsPoisoned(Item): IsPoisoned
IsPublicDomain(Item): Bool
IsRangedWeapon(Item, IncludeThrown): Bool
IsSpeakerReserved(Speaker): success
IsSpectating(Character): Bool
IsSpellActive(Character, SpellID): Bool
IsStoryItem(Item): Bool
IsSubstring(StringA, StringB): Bool
IsSummon(Character): Bool
IsTagged(Target, Tag): Bool
IsTorch(Item): Bool
IsWeaponUnsheathed(Character): Bool
ItemDragTo(Item, Trigger)
ItemDragToPosition(Item, X, Y, Z)
ItemEnteredTrigger(Item, Trigger, Mover)
ItemGetGoldValue(Item): Value
ItemIsInPartyInventory(Item, Character, MoveAndReport): Bool
ItemIsInUserInventory(Item, Character, MoveAndReport): Bool
ItemLeftTrigger(Item, Trigger, Mover)
ItemMoveTo(Item, Target, Speed, Acceleration, UseRotation, Event, DoHits)
ItemMoveToPosition(Item, X, Y, Z, Speed, Acceleration, Event, DoHits)
ItemRotateY(Item, AngleDeg, SpeedDegPerSec)
ItemRotateYToAngle(Item, AngleDeg, SpeedDegPerSec)
ItemSendToCampEvent(Player, Item)
ItemTagIsInInventory(Tags, InventoryHolder): Count
IterateCharacters(Event, CompletionEvent)
IterateCharactersAround(Center, Radius, Event, CompletionEvent)
IterateInventory(InventoryHolder, Event, CompletionEvent)
IterateInventoryByTag(InventoryHolder, Tags, Event, CompletionEvent)
IterateInventoryByTemplate(InventoryHolder, Template, Event, CompletionEvent)
IteratePlayerCharacters(Event, CompletionEvent)
IterateUsers(Event, CompletionEvent)
KilledBy(Defender, AttackOwner, Attacker, StoryActionID)
LearnedSpell(Character, Spell)
LeaveCombat(Target)
LeaveParty(UserId)
LeftCombat(Object, CombatGuid)
LeftForceTurnBased(Object)
LeftRegion(Object, Region)
LeftTrigger(Character, Trigger)
LeveledUp(Character)
LevelGameplayStarted(LevelName, IsEditorMode)
LevelLoaded(NewLevel)
LevelUnloading(Level)
LoadGame(Savegame)
LoadLevelTemplate(LevelTemplate)
LoadPartyPreset(Preset, TeleportToTarget)
Lock(Item, Key)
LockUnequip(Item, Lock)
LockWaypoint(WaypointName, Character)
LongRestStarted()
LookAt(Character, Target, BoneAttachTo, ForceFullbodyTurn, IsPersistent)
LookFromTrigger(Character, Trigger, SnapToTarget)
LootRequestProcessed(Character, RequestAccepted)
LostSightOf(Character, TargetCharacter)
MagicPocketsRemoveItem(Player, Item)
MagicPocketsRemoveTaggedItems(Player, Tags, Amount)
MagicPocketsRemoveTemplate(Player, ItemTemplate, Amount)
MagicPocketsTakeItem(Player, Item, DestinationInventory, ShowNotification, ClearOriginalOwner)
MagicPocketsTakeTaggedItems(Player, Tags, Amount, DestinationInventory, ShowNotification, ClearOriginalOwner)
MagicPocketsTakeTemplate(Player, ItemTemplate, Amount, DestinationInventory, ShowNotification, ClearOriginalOwner)
MakeNPC(Character)
MakePeace(Source, Target, IgnoreVote)
MakePlayer(TargetCharacter, OwnerCharacter, CanBeReassigned)
MakePlayerActive(Target)
MakeWar(Source, Target, IgnoreVote)
MapMarkerChangeLevel(MarkerID, NewRegionID)
MessageBoxChoiceClosed(Character, Message, ResultChoice)
MessageBoxClosed(Character, Message)
MessageBoxYesNoClosed(Character, Message, Result)
MissedBy(Defender, AttackOwner, Attacker, StoryActionID)
MoveAllItemsTo(FromObject, ToObject, MoveEquippedArmor, MoveEquippedWeapons, ClearOriginalOwner)
MoveCapabilityChanged(Character, IsEnabled)
Moved(Item)
MovedBy(Item, Character)
MovedFromTo(Item, FromObject, ToObject, IsTrade)
MoveItemTo(Character, Item, Target, Amount, Event)
MoveWeaponsToContainer(Character, Container)
MovieFinished(MovieName)
MoviePlay(Character, Event)
MoviePlaylistFinished(MovieName)
MusicPlayForPeer(Character, EventName)
MusicPlayForPeerWithInstrument(Character, Character, EventName)
MusicPlayGeneral(EventName)
MusicPlayOnCharacter(Character, EventName)
MysteryClose(MysteryID)
MysteryUpdate(MysteryID, MysteryStepID)
NotifyCharacterCreationFinished()
NotifyCharacterCreationSkipped()
ObjectAvailableLevelChanged(Character, OldLevel, NewLevel)
ObjectGetTitle(Object): TranslatedStringKey
ObjectSetTitle(Object, LocalizedTextKey)
ObjectTimerCancel(Entity, Timer)
ObjectTimerFinished(Object, Timer)
ObjectTimerLaunch(Entity, Timer, Time, ShouldTickOnTurnStart)
ObjectTransformed(Object, ToTemplate)
ObscuredStateChanged(Object, ObscuredState)
OnArenaRoundForceEnded()
OnArenaRoundStarted(ArenaMode)
OnCompanionDismissed(Character)
OnCrimeConfrontationDone(CrimeID, Investigator, WasLead, Criminal1, Criminal2, Criminal3, Criminal4)
OnCrimeInvestigatorSwitchedState(CrimeID, Investigator, fromState, toState)
OnCrimeMergedWith(OldCrimeID, NewCrimeID)
OnCrimeRemoved(CrimeID, Victim, Criminal1, Criminal2, Criminal3, Criminal4)
OnCrimeResetInterrogationForCriminal(CrimeID, Criminal)
OnCrimeResolved(CrimeID, Victim, Criminal1, Criminal2, Criminal3, Criminal4)
OnCriminalMergedWithCrime(CrimeID, Criminal)
OnMutatorEnabledAtTurn(Mutator, Turn)
OnShutdown(IsEditorMode)
OnStoryOverride(Target)
OnThrown(ThrownObject, ThrownObjectTemplate, Thrower, StoryActionID, throwPosX, throwPosY, throwPosZ)
Open(Item)
OpenCraftUI(Character, Item)
OpenCustomBookUI(Character, Bookname)
Opened(Item)
OpenMessageBox(Character, Message)
OpenMessageBoxChoice(Character, Message, Choice_1, Choice_2)
OpenMessageBoxYesNo(Character, Message)
OpenWaypointUI(Character, CurrentWaypoint, Item, IsFleeing)
PartyAddGold(Character, Count)
PartyGetActionResourceValue(Player, ResourceName): Amount
PartyGetGold(Character): Gold
PartyIncreaseActionResourceValue(Player, ResourceName, Delta)
PartyPresetLoaded(PartyPreset)
PartyRemoveTaggedItems(Character, Tags, Amount): AmountRemoved
PartySetIdentifyPriceModifier(NPCtrader, PartyMember, Modifier)
PartySetRepairPriceModifier(NPCtrader, PartyMember, Modifier)
PartySetShopPriceModifier(NPCtrader, PartyMember, Modifier)
PauseCombat(CombatGuid)
PersuasionResult(Character, Success, Dialog)
Pickup(Character, Item, Event)
PlatformDestroyed(Object)
PlatformMovementCanceled(Object, EventId)
PlatformMovementFinished(Object, EventId)
PlatformMoveTo(Platform, TargetX, TargetY, TargetZ, Speed, EventId)
PlayAnimation(SourceObject, Animation, Event)
PlayBeamEffect(Object, Target, FxName, SourceBone, TargetBone)
PlayEffect(Object, FxName, Bone, Scale)
PlayEffectAtPosition(FxName, X, Y, Z, Scale)
PlayEffectAtPositionAndRotation(FxName, X, Y, Z, Yangle, Scale)
PlayHUDSound(Character, SoundEvent)
PlayHUDSoundResource(Character, SoundResource)
PlayLoopBeamEffect(Object, Target, FxName, SourceBone, TargetBone): FxHandle
PlayLoopEffect(Object, FxName, BoneName, Scale): FxHandle
PlayLoopEffectAtPosition(FxName, X, Y, Z, Scale): FxHandle
PlayLoopingAnimation(SourceObject, Animation)
PlayMovieForDialog(Character, DialogGuidString, NodePrefix)
PlaySound(Object, SoundEvent)
PlaySoundResource(Object, SoundResource)
PolymorphedInto(Character, Race)
PolymorphStopped(Character)
PositionIsInTrigger(x, Y, Z, Trigger): Bool
PreMovedBy(Item, Character)
ProgressAchievement(AchievementID, Character, Progress)
PurgeOsirisQueue(Character)
PuzzleUIClosed(Character, UIInstance, Type)
PuzzleUIUsed(Character, UIInstance, Type, Command, ElementId)
QuestAccepted(Character, QuestID)
QuestAdd(Character, QuestID)
QuestClose(QuestID)
QuestClosed(QuestID)
QuestGetRewardTarget(Quest): RewardTarget
QuestIsAccepted(Character, Quest): Bool
QuestIsClosed(Quest): Bool
QuestSetCategory(Quest, CategoryID)
QuestShared(Character, Quest, IsShared)
QuestUpdate(Character, QuestID, StateID)
QuestUpdateExists(QuestID, StateID): Result
QuestUpdateGetTopLevel(QuestID, StateID): TopLevelQuestID
QuestUpdateIsUnlocked(Character, Quest, Update): Bool
QuestUpdateUnlocked(Character, TopLevelQuestID, StateID)
QueuePurged(Object)
Random(Modulo): Random
ReadyCheckFailed(Id)
ReadyCheckPassed(Id)
ReadyCheckStart(Player, Id, Force)
ReadyInCombat(Object, CombatGuid)
RealDivide(A, B): Quotient
RealMax(A, B): Maximum
RealMin(A, B): Minimum
RealProduct(A, B): Product
RealSubtract(A, B): Result
RealSum(A, B): Sum
RealtimeObjectTimerCancel(Entity, Timer)
RealtimeObjectTimerLaunch(Entity, Timer, Time)
RealToInteger(R): I
RegisterWaypoint(WaypointName, Item)
RelationChanged(SourceFaction, TargetFaction, NewRelation, Permanent)
RemoveAllPartyFollowers(Character)
RemoveApprovalRating(RatingOwner, RatedCharacter): Bool
RemoveBoosts(Roller, RollSubject, Boosts, RemoveOnlyFirstDescMatch, SourceID, Cause)
RemovedFrom(Item, InventoryHolder)
RemoveEntryFromCustomBook(Bookname, Entryname)
RemoveGoldFromMagicPockets(Player, Amount)
RemoveHarmfulStatuses(Target)
RemovePartyFollower(Follower, Leader)
RemovePreferredAiTargetTag(Character, Tag)
RemoveSpell(Character, Spell, RemoveContainerSpells)
RemoveStatus(Target, Status)
RemoveStatusesWithGroup(Target, StatusGroup)
RemoveSummons(Character, Die)
RemoveSurfaceLayer(Target, SurfaceLayer, Radius)
RemoveSurfaceLayerAtPosition(x, Y, Z, SurfaceLayer, Radius)
RemoveTrackedSoundEntity(Object)
RemoveTransforms(Object)
RequestActiveRoll(Roller, RollSubject, RollType, SkillOrAbility, DC, RollerAdvantage, Event)
RequestActiveRollVersusSkill(Roller, RollSubject, RollType, RollerSkillOrAbility, SubjectSkillOrAbility, RollerAdvantage, SubjectAdvantage, Event)
RequestAutoLevel(Target)
RequestCanCombine(Character, Item_1, Item_2, Item_3, Item_4, Item_5, RequestID)
RequestCanLockpick(Character, Item, RequestID)
RequestCanLoot(Looter, Target)
RequestCanMove(Character, Item, RequestID)
RequestCanPickup(Character, Item, RequestID)
RequestCanUse(Character, Item, RequestID)
RequestDelete(Item)
RequestDeleteTemporary(Character)
RequestInitialLevel(Target)
RequestLongRest()
RequestLongRestDeny()
RequestLongRestFinish(Timeline)
RequestLongRestWaiting()
RequestModalTutorial(Player, TutorialID)
RequestPassiveRoll(Roller, RollSubject, RollType, SkillOrAbility, DC, RollerAdvantage, Event)
RequestPassiveRollVersusSkill(Roller, RollSubject, RollType, RollerSkillOrAbility, SubjectSkillOrAbility, RollerAdvantage, SubjectAdvantage, Event)
RequestPickpocket(Player, NPC)
RequestProcessed(Character, RequestId, RequestAccepted)
RequestRespec(Target)
RequestTrade(Character, Trader)
ResetCooldowns(Character)
Rest(Character)
RestRequested(Character)
ResumeCombat(CombatGuid)
Resurrect(Character, ResurrectAnimationOverride, ResetXPReward)
Resurrected(Character)
RollResult(EventName, Roller, RollSubject, Success)
SatisfiesTagExpression(Target, TagExpression): Bool
SavegameLoaded(Major, Minor, Revision, Build)
Saw(Character, TargetCharacter, TargetWasSneaking)
ScatterAt(Item, X, Y, Z)
ScatteredAt(Item, X, Y, Z)
ScatterStoryItems(InventoryHolder)
SecretRegionSetLocked(SecretRegionTrigger, Bool)
SendArenaNotification(NotificationType, StringParam, InNumberOfRounds)
SetAchievementProgress(AchievementID, Value)
SetAiHint(Target, AiHint)
SetAnimationSetOverride(Character, AnimationSetResource)
SetArchetype(Target, Archetype)
SetCanFight(Entity, Enabled)
SetCanGossip(Character, CanGossip)
SetCanInteract(Item, Bool)
SetCanJoinCombat(Entity, Enabled)
SetCanPickUp(Item, Bool)
SetCanSpotSneakers(Character, CanSpotSneakers)
SetCanTrade(Trader, Bool)
SetCharacterLootable(Character, Value)
SetCharacterLootOwned(Character, Bool)
SetCombatGroupID(Target, GroupID)
SetCustomTradeTreasure(Character, Treasure)
SetDetached(Character, Value)
SetDisableUse(Item, Bool)
SetDoNotFaceFlag(Character, Value)
SetDualEntityEvent(Object1, Object2, Event)
SetDualEntityEventDialog(Object1, Object2, Event, Dialog)
SetDualEntityEventReal(Object1, Object2, Event, RealParam)
SetDurability(Item, Durability)
SetEntityEvent(Object, Event)
SetEntityEventDialog(Object, Event, Dialog)
SetEntityEventReal(Object, Event, RealParam)
SetFaction(Target, Faction)
SetFlag(Flag, Object, DialogInstance)
SetFollowCharacter(Follower, Leader)
SetForceUpdate(Target, Bool)
SetGameEndMovie(UserID, Movie)
SetGlobalPriceModifier(Modifier)
SetGravity(Item, Bool)
SetHasDialog(Speaker, HasDialog)
SetHitpoints(Entity, HP)
SetHitpointsPercentage(Entity, Percentage)
SetHotbarItem(Player, Item)
SetImmortal(Character, Bool)
SetIsBoss(Target, Enabled)
SetIsInCamp(Character, IsInCamp)
SetIsInDangerZone(Character, IsInDangerZone)
SetKnown(Item, Bool)
SetLevel(Object, Level)
SetLongRestAvailable(IsEnabled)
SetMagicPocketsFlag(Character, Flag)
SetMovable(Item, Bool)
SetOnlyOwnerCanUse(Item, Bool)
SetOnStage(Object, Bool)
SetOriginalOwner(Item, NewOwner)
SetOwner(Item, NewOwner)
SetReactionPriority(ItemOrChar, Reaction, Priority)
SetReadyCheckBlocked(Character, Value)
SetRelation(SourceFaction, TargetFaction, Relation)
SetRelationTemporaryHostile(Character, OtherCharacter)
SetRestState(Character, State)
SetSelectorCameraMode(Character, Bool)
SetShortRestAvailable(IsEnabled)
SetSpectating(Character, Spectating)
SetStackAmount(Item, Amount)
SetStayInAiHints(Target, Enabled)
SetStoryDisplayName(Target, LocalizedTextKey)
SetStoryItem(Item, Bool)
SetStoryShortRestDisabled(Character, Reason)
SetStoryShortRestEnabled(Character)
SetSubRegionName(Character, SubRegionID, ShowNotification)
SetTag(Target, Tag)
SetTagPriceModifier(NPCtrader, Tag, Modifier)
SetTeleportMovie(UserId, Movie)
SetUseRemotely(Item, Bool)
SetVarFixedString(Target, VarName, VarValue)
SetVarFloat(Target, VarName, VarValue)
SetVarFloat3(Target, VarName, X, Y, Z)
SetVarInteger(Target, VarName, VarValue)
SetVarObject(Source, VarName, Object)
SetVarString(Target, VarName, VarValue)
SetVisible(Object, Bool)
SetWaypointTravelState(State, Character)
SetWeaponUnsheathed(Character, Enabled, Immediately)
ShortRestCapable(Character, Capable)
ShortRested(Character)
ShortRestProcessing(Character)
ShowError(Character, Error)
ShowGameOverMenu()
ShowMapMarker(Character, MarkerID, Show)
ShowNotification(Character, Text)
ShowStoryElementUI(Character, Type, UIInstance)
ShowTutorial(Character, TutorialGuid)
ShroudRender(Enable)
ShutdownCrimeSystem()
SonyRealtimeMultiplayerEvent(Character, EventName)
SpeakerGetInteractiveDialog(Speaker): Dialog: InstanceID
SpellActivated(Character, Spell)
SpellAdded(Character, Spell, Learned)
SpellDeactivated(Character, Spell)
StackedWith(Item, StackedWithItem)
StartAttack(Defender, AttackOwner, Attacker, StoryActionID)
StartAttackPosition(X, Y, Z, AttackOwner, Attacker, StoryActionID)
StartCameraSpline(Spline, Character, FadeTime, HideUI, Freeze, StartIndex)
StartCharacterCreation()
StartDialog_Internal(Dialog, AllowAttack, Speaker1, Speaker2, Speaker3, Speaker4, Speaker5, Speaker6): Success
StartDialog_Internal_NoDeadCheck(Dialog, AllowAttack, Speaker1, Speaker2, Speaker3, Speaker4, Speaker5, Speaker6): Success
StartedLockpicking(Character, Item)
StartGameplayTimeline(Timeline, Speaker1, Speaker2, Speaker3, Speaker4, Speaker5, Speaker6): Success
StartInteractiveVoiceBark(Bark, Source)
StartPickpocket(Player, NPC, Success)
StartRespec(Target)
StartSightEvents(Character)
StartVoiceBark(Bark, Source)
StatusApplied(Object, Status, Causee)
StatusAttempt(Object, Status, Causee)
StatusRemoved(Object, Status, Causee)
StayInAiHints(Target): Bool
StopAllEffectsWithName(Character, FxName)
StopAnimation(Target)
StopCameraSpline(Spline, Character)
StopDrawSurfaceOnPath(SurfaceActionHandle)
StopFollow(Follower)
StopLoopEffect(FxHandle)
StoppedCombining(Character, Item_1, Item_2, Item_3, Item_4, Item_5)
StoppedLockpicking(Character, Item)
StoppedSneaking(Character)
StoppedUsing(Character, Item)
StopSightEvents(Character)
SubQuestUpdateUnlocked(Character, SubQuestID, StateID)
Substring(String, Start, Count): Result
SwitchedCombat(Object, OldCombatGuid, NewCombatGuid)
TagCleared(Target, Tag)
TaggedItemsGetCountInMagicPockets(Tags, Player): Amount
TagSet(Target, Tag)
Teleported(Target, Cause, OldX, OldY, OldZ, NewX, NewY, NewZ, Spell)
TeleportPartiesWithMovie(Target, Event, Movie)
TeleportPartiesWithMovieRequestCallback(Target, Event)
TeleportRequestMovie(UserId, EventId)
TeleportTo(SourceObject, TargetObject, Event, TeleportLinkedCharacters, TeleportPartyFollowers, LeaveCombat)
TeleportToFleeWaypoint(Character, Trigger)
TeleportToFromCamp(Character)
TeleportToPosition(SourceObject, X, Y, Z, Event, TeleportLinkedCharacters, TeleportPartyFollowers, LeaveCombat)
TeleportToWaypoint(Character, Trigger)
TemplateAddedTo(ItemTemplate, Item, InventoryHolder)
TemplateAddTo(ItemTemplate, InventoryHolder, Count, ShowNotification)
TemplateCanSitOn(ItemTemplate): Bool
TemplateDestroyedBy(ItemTemplate, Item, Destroyer, DestroyerOwner, StoryActionID)
TemplateDropFromCharacter(ItemTemplate, Character, Count)
TemplateEnteredTrigger(ItemTemplate, Item, Trigger, Owner, Mover)
TemplateEquipped(ItemTemplate, Character)
TemplateGetCountInMagicPockets(Template, Player): Amount
TemplateGetDisplayString(ItemTemplate): StringHandle: ReferenceString
TemplateIsInInventory(ItemTemplate, InventoryHolder): Count
TemplateIsInPartyInventory(ItemTemplate, Character, MoveAndReport): CountMoved
TemplateIsInUserInventory(ItemTemplate, Character, MoveAndReport): Count
TemplateKilledBy(CharacterTemplate, Defender, AttackOwner, Attacker, StoryActionID)
TemplateLeftTrigger(ItemTemplate, Item, Trigger, Owner, Mover)
TemplateOpening(ItemTemplate, Item, Character)
TemplateRemovedFrom(ItemTemplate, Item, InventoryHolder)
TemplateRemoveFrom(ItemTemplate, Object, Count)
TemplateRemoveFromParty(ItemTemplate, Character, Count)
TemplateRemoveFromUser(ItemTemplate, Character, Count)
TemplatesCombined(Template_1, Template_2, Template_3, Template_4, Template_5, Character, NewItem)
TemplateUnequipped(ItemTemplate, Character)
TemporaryHostileRelationRemoved(Enemy, SourceFaction, TargetFaction)
TemporaryHostileRelationRequestHandled(Character1, Character2, Success)
TextEvent(Event)
TimerCancel(Timer)
TimerFinished(Timer)
TimerLaunch(Timer, Time)
TimerPause(Timer)
TimerUnpause(Timer)
ToInventory(Item, TargetObject, Amount, ShowNotification, ClearOriginalOwner)
ToTransform(Item, X, Y, Z, Pitch, Yaw, Roll)
TradeEnds(Character, Trader)
TradeGenerationEnded(Trader)
TradeGenerationStarted(Trader)
TransferItemsToCharacter(Character, ToCharacter)
TransferItemsToParty(Character)
TransferItemsToUser(Character)
Transform(Object, RootTemplate, ShapeshiftRules)
TransformSurface(Target, TransformType, TransformLayer, Radius, Lifetime, Owner)
TransformSurfaceAtPosition(X, Y, Z, TransformType, TransformLayer, Radius, Lifetime, Owner)
TriggerClearItemsOwner(AreaTrigger)
TriggerClearItemsTemplateOwners(Trigger, ItemTemplate)
TriggerGetRandomPosition(Trigger): X: Y: Z
TriggerLaunchIterator(Trigger, Event)
TriggerRegisterForCharacter(Trigger, Character)
TriggerRegisterForItems(Trigger)
TriggerRegisterForPlayers(Trigger)
TriggerRemoveItemTemplates(Trigger, ItemTemplate)
TriggerResetAtmosphere(Trigger)
TriggerResetLighting(Trigger)
TriggerSetAtmosphere(Trigger, AtmosphereUUID)
TriggerSetItemsOwner(AreaTrigger, Owner)
TriggerSetLighting(Trigger, LightingUUID)
TriggerSetSoundRTPC(Trigger, Name, Value, Recursive)
TriggerSetSoundState(Trigger, StateGroup, State, Recursive)
TriggerUnregisterForCharacter(Trigger, Character)
TriggerUnregisterForItems(Trigger)
TriggerUnregisterForPlayers(Trigger)
TurnEnded(Object)
TurnStarted(Object)
TutorialBoxClosed(Character, Message)
Unequip(Character, Item)
UnequipFailed(Item, Character)
Unequipped(Item, Character)
Unfreeze(Character)
UnloadLevelTemplate(LevelTemplate)
Unlock(Item)
UnlockAchievement(AchievementID, Character)
Unlocked(Item, Character, Key)
UnlockedRecipe(Character, Recipe)
UnlockJournalRecipe(RecipeID)
UnlockRecipe(Character, RecipeID, ShowNotification)
UnlockWaypoint(WaypointName, Trigger, Character)
Use(Character, Item, UseItem, IsInteraction, Event)
Used(Character, Item)
UsedFailed(Character, Item)
UsedTemplate(Character, Template, Item)
UserAddGold(Character, Count)
UserCharacterLongRested(Character)
UserConnected(UserID, UserName, UserProfileID)
UserDisconnected(UserID, UserName, UserProfileID)
UserEvent(UserID, UserEvent)
UserGetGold(Character): Gold
UserMakeWar(SourceUserID, TargetUserID, War)
UserRemoveTaggedItems(Character, Tags, Amount): AmountRemoved
UserTransferTaggedItems(Character, ToObject, Tags, Amount): AmountTransfered
UseSpell(Character, SpellID, Target, Target2)
UseSpellAtPosition(Character, SpellID, X, Y, Z)
UsingSpell(Character, Spell, SpellType, SpellElement, StoryActionID)
UsingSpellAtPosition(Character, X, Y, Z, Spell, SpellType, SpellElement, StoryActionID)
UsingSpellInTrigger(Character, Spell, SpellType, SpellElement, Trigger, StoryActionID)
UsingSpellOnTarget(Character, Target, Spell, SpellType, SpellElement, StoryActionID)
UsingSpellOnZoneWithTarget(Character, Target, Spell, SpellType, SpellElement, StoryActionID)
VoiceBarkEnded(Bark, InstanceID)
VoiceBarkFailed(Bark)
VoiceBarkStarted(Bark, InstanceID)
WentOnStage(Object, IsOnStageNow)