| AbilityGetDifficultyLevelMappedValue(Difficulty, Level): AbilityValue |
| Activated(Object) |
| ActivatePersistentLevelTemplate(LevelTemplate) |
| ActivatePersistentLevelTemplateWithCombat(LevelTemplate) |
| ActivateTrade(Player, Trader, CanRepair, CanIdentify, CanSell) |
| ActOver() |
| AddActionPoints(Object, Amount) |
| AddAttitudeTowardsPlayer(Character, Player, Delta) |
| AddBoosts(Object, Boosts, SourceID, Cause) |
| AddedTo(Item, InventoryHolder) |
| AddEntryToCustomBook(Bookname, Entryname) |
| AddExplorationExperience(Character, Gain) |
| AddGold(InventoryHolder, Amount) |
| AddGoldToMagicPockets(Player, Amount) |
| AddPartyFollower(Follower, Leader) |
| AddPreferredAiTargetTag(Character, Tag) |
| AddSpell(Character, Spell, ShowNotification, AddContainerSpells) |
| AddToParty(Source, Target) |
| AddTrackedSoundEntity(Object) |
| AiAddInterestingItem(Character, Item) |
| AiRemoveInterestingItem(Character, Item) |
| AppearAt(Character, Target, PlaySpawn, CustomSpawnAnimation, AppearedEvent) |
| AppearAtPosition(Character, X, Y, Z, PlaySpawn, CustomSpawnAnimation, AppearedEvent) |
| AppearOnTrailOutOfSightTo(Character, Target, DirectionFrom, PlaySpawn, CustomSpawnAnimation, AppearedEvent) |
| AppearOutOfSightTo(Character, Target, DirectionFrom, PlaySpawn, CustomSpawnAnimation, AppearedEvent) |
| AppearOutOfSightToPosition(Character, X, Y, Z, DirectionFrom, PlaySpawn, CustomSpawnAnimation, AppearedEvent) |
| ApplyDamage(Object, Damage, DamageType, Source) |
| ApplyStatus(Object, Status, Duration, Force, Source) |
| ApprovalRatingChanged(RatingOwner, RatedEntity, Amount) |
| AssignToUser(UserID, Character) |
| AttachedToPartyGroup(Character) |
| AttachSpring(SpringObject, AttachedBone, AttachToObject, AttachToBone) |
| AttachToPartyGroup(Attaching, ToCharacter) |
| Attack(Character, Target, AlwaysHit) |
| AttackedBy(Defender, AttackerOwner, Attacker, DamageType, DamageAmount, DamageCause, StoryActionID) |
| AttemptedDisarm(DisarmableItem, Character, ItemUsedToDisarm, Bool) |
| AttitudeTowardsPlayerChanged(Character, Player, NewAttitude) |
| AutomatedDialogEnded(Dialog, InstanceID) |
| AutomatedDialogRequestFailed(Dialog, InstanceID) |
| AutomatedDialogStarted(Dialog, InstanceID) |
| AutoSave() |
| BaseFactionChanged(Target, Faction) |
| BlockedBy(Defender, AttackOwner, Attacker, StoryActionID) |
| BlockNewCrimeReactions(Character, Block) |
| CalculatePassiveSkill(Target, TargetSkill): SkillValue |
| CameraActivate(Character, Name, Time, HideUI, Smooth, HideShroud) |
| CameraReachedNode(Spline, Character, event, index, last) |
| CanBeLootedCapabilityChanged(LootingTarget, canBeLooted) |
| CanFight(Entity): Bool |
| CanJoinCombat(Entity): Bool |
| CanMove(Character): Bool |
| CanSee(Character, Target): Bool |
| CanSitOn(Item): Bool |
| CanSpotSneakers(Character): Bool |
| CanTrade(Trader): Bool |
| CastedSpell(Character, Spell, SpellType, SpellElement, StoryActionID) |
| CastSpell(Character, Spell, SpellType, SpellElement, StoryActionID) |
| CastSpellFailed(Character, Spell, SpellType, SpellElement, StoryActionID) |
| ChangeApprovalRating(RatingOwner, RatedCharacter, Delta): Bool |
| CharacterCanIgnoreActiveCrimes(Character): Bool |
| CharacterCanReactToCrime(Character, CrimeType): Bool |
| CharacterCanSpotCrimes(Character): Bool |
| CharacterCreationFinished() |
| CharacterCreationStarted() |
| CharacterDisableAllCrimes(Character) |
| CharacterDisableCrime(Character, Crime) |
| CharacterEnableAllCrimes(Character) |
| CharacterEnableCrime(Character, Crime) |
| CharacterEnableCrimeWarnings(Character, Enable) |
| CharacterGetCrimeDialog(Character): InstanceID |
| CharacterGetCrimeRegion(Character): Region |
| CharacterGetOwner(Character): Owner |
| CharacterGhostRevealed(Character, Ghost) |
| CharacterGiveEquipmentSet(Target, EquipmentSet) |
| CharacterGuarded(Character) |
| CharacterHasDLC(Character, DLCName): HasDLC |
| CharacterIgnoreActiveCrimes(Character): Bool |
| CharacterIgnoreCharacterActiveCrimes(Character, Player, Timer) |
| CharacterIsCrimeEnabled(Character, Crime): Bool |
| CharacterJoinedParty(Character) |
| CharacterLeftParty(Character) |
| CharacterLinkGhost(Character, Ghost) |
| CharacterLoadedInPreset(Character) |
| CharacterLootedCharacter(Player, LootedCharacter) |
| CharacterMadePlayer(Character) |
| CharacterMoveTo(Character, Target, MovementSpeed, Event) |
| CharacterMoveToAndTalk(Character, Target, Dialog, MoveID, MovementSpeed, Timeout) |
| CharacterMoveToAndTalkFail(Character, Target, MoveId, Reason) |
| CharacterMoveToAndTalkFailed(Character, Target, MoveID, FailureReason) |
| CharacterMoveToAndTalkRequestDialog(Character, Target, Dialog, MoveID) |
| CharacterMoveToPosition(Character, X, Y, Z, MovementSpeed, Event) |
| CharacterOnCrimeSensibleActionNotification(Character, CrimeRegion, CrimeID, PriortiyName, PrimaryDialog, Criminal1, Criminal2, Criminal3, Criminal4, IsPrimary) |
| CharacterPickpocketFailed(Player, NPC) |
| CharacterPickpocketSuccess(Player, NPC, Item, Amount) |
| CharacterRegisterCrime(Player, CrimeType, Evidence, Victim, CrimeID) |
| CharacterRegisterCrimeWithPosition(Player, CrimeType, Evidence, Victim, X, Y, Z, CrimeID) |
| CharacterRemoveTaggedItems(Character, Tags, Amount): AmountRemoved |
| CharacterReservedUserIDChanged(Character, OldUserID, NewUserID) |
| CharacterSelectedAsBestUnavailableFallbackLead(Character, CrimeRegion, UnavailableForCrimeID, BusyCrimeID) |
| CharacterSelectedForUser(Character, UserID) |
| CharacterSendGlobalCombatCounter(Character, Turn) |
| CharacterStoleItem(Character, Item, X, Y, Z, OldOwner, SrcContainer, Amount) |
| CharacterStopCrime(Player, CrimeType, Evidence) |
| CharacterStopCrimeWithID(Player, Crime) |
| CharacterTemplatesInTrigger(Template, Trigger): Count |
| CharacterTransformAppearanceTo(Character, Target, CopyDisplayNameAndIcon) |
| CharacterUnlinkGhost(Character, Ghost) |
| ChildDialogRequested(Dialog, InstanceID, TargetInstanceID) |
| ClearFadeDone(UserID, FadeID) |
| ClearFlag(Flag, Object, DialogInstance) |
| ClearMagicPocketsFlag(Character, Flag) |
| ClearOriginalOwner(Item) |
| ClearOwnership(Item) |
| ClearSpring(SpringObject) |
| ClearStoryBoosts(Object) |
| ClearTag(Target, Tag) |
| ClearTradeGeneratedItems(Character) |
| ClearVarObject(Source, VarName) |
| Close(Item) |
| Closed(Item) |
| CloseStoryElementUI(Character, Type, UIInstance) |
| CloseUI(Character, UIName) |
| CombatEnded(CombatGuid) |
| CombatGetActiveEntity(CombatGuid): CurrentEntity |
| CombatGetGuidFor(Object): CombatGuid |
| CombatGetInvolvedPartyMember(CombatGuid, PartyMemberIndex): PartyMember |
| CombatGetInvolvedPartyMembersCount(CombatGuid): NumPartyMembers |
| CombatGetInvolvedPlayer(CombatGuid, PlayerIndex): Player |
| CombatGetInvolvedPlayersCount(CombatGuid): NumPlayers |
| CombatIsActive(CombatGuid): Active |
| CombatKillFor(Object) |
| CombatPaused(Object, CombatGuid) |
| CombatResumed(Object, CombatGuid) |
| CombatRoundStarted(CombatGuid, Round) |
| CombatStarted(CombatGuid) |
| Combined(Item_1, Item_2, Item_3, Item_4, Item_5, Character, NewItem) |
| CompanionSelectedForUser(Character, UserID) |
| Concatenate(StringA, StringB): Result |
| ConcatenateInteger(String, Number): Result |
| ConcatenateReal(String, Number): Result |
| ContainerIdentifyAll(FromContainer) |
| CopyCharacterEquipment(Target, Source) |
| CreateAt(TemplateId, X, Y, Z, Temporary, PlaySpawn, SpawnFinishEvent): CreatedObject |
| CreateAtObject(TemplateId, Anchor, Temporary, PlaySpawn, SpawnFinishEvent): CreatedObject |
| CreatedInArena(Character, Team) |
| CreateExplosion(Target, SpellID, CasterLevel, Caster) |
| CreateExplosionAtPosition(X, Y, Z, SpellID, CasterLevel, Caster) |
| CreateOutOfSightAtDirection(TemplateId, X, Y, Z, DirectionAngle, Temporary, PlaySpawn, SpawnFinishEvent): CreatedObject |
| CreateOutOfSightAtDirectionFromObject(TemplateId, AnchorObject, DirectionFrom, Temporary, PlaySpawn, SpawnFinishEvent): CreatedObject |
| CreateProjectileStrikeAt(Target, SpellID) |
| CreateProjectileStrikeAtPosition(X, Y, Z, SpellID) |
| CreatePuddle(Target, SurfaceType, CellAmountMin, CellAmountMax, GrowAmountMin, GrowAmountMax, GrowTime) |
| CreateSurface(Target, SurfaceType, Radius, Lifetime, Source) |
| CreateSurfaceAtPosition(x, Y, Z, SurfaceType, Radius, Lifetime, Source) |
| CreditsEnded() |
| CrimeAddCriminal(CrimeID, Criminal): Bool |
| CrimeAddEvidence(CrimeID, Evidence): Bool |
| CrimeAreaGetTensionModifier(CrimeArea): Modifier |
| CrimeAreaResetTensionModifier(CrimeArea) |
| CrimeAreaSetTensionModifier(CrimeArea, Modifier) |
| CrimeClearAll() |
| CrimeConfrontationDone(CrimeID, Interrogator) |
| CrimeDisabled(Character, Crime) |
| CrimeEnabled(Character, Crime) |
| CrimeEnableInterrogation(NPC, Bool) |
| CrimeFindEvidence(CrimeID, Searcher, Criminal1, Criminal2, Criminal3, Criminal4): EvidenceFoundForCurrentCrime: EvidenceFound: GuiltyFound |
| CrimeGetCriminal(CrimeID, CriminalIndex): Criminal |
| CrimeGetCriminals(CrimeID): Criminal1: Criminal2: Criminal3: Criminal4 |
| CrimeGetCriminalsCount(CrimeID): CriminalsCount |
| CrimeGetDetectionRange(CrimeID): Range |
| CrimeGetEvidence(CrimeID, Index): Evidence |
| CrimeGetInterrogationDialog(CrimeID, Interrogator): InterrogationDialog |
| CrimeGetLeadInvestigator(CrimeID): LeadInvestigator |
| CrimeGetNewID(): CrimeID |
| CrimeGetNumberOfEvidence(CrimeID): NumEvidence |
| CrimeGetTension(CrimeID): Tension |
| CrimeGetType(CrimeID): Type |
| CrimeGetVictim(CrimeID): CrimeVictim |
| CrimeIgnoreAllCrimesForCriminal(Criminal, NPC, IgnoreDuration) |
| CrimeIgnoreCrime(CrimeID, NPC) |
| CrimeInterrogationDone(CrimeID, Interrogator, FoundEvidence, Criminal1, Criminal2, Criminal3, Criminal4) |
| CrimeInvestigatorEnterInterrogationState(CrimeID, Investigator): Success |
| CrimeInvestigatorEnterReactionState(CrimeID, Investigator, Suspect): Bool |
| CrimeIsContinuous(CrimeID): Bool |
| CrimeIsRegistered(Victim, CrimeType, CrimeID, Evidence, Criminal1, Criminal2, Criminal3, Criminal4) |
| CrimeIsSuspended(CrimeID): IsSuspended |
| CrimeIsTensionOverWarningTreshold(Character): Bool |
| CrimeProcessingStarted(CrimeID, ActedOnImmediately) |
| CrimeResetInterrogationForCriminals(CrimeID, Criminal1, Criminal2, Criminal3, Criminal4) |
| CrimeResumeWithPosition(CrimeID, X, Y, Z) |
| CrimeSuspend(CrimeID) |
| CrimeTransferEvidenceTo(CrimeID, Target) |
| CrimeTransferLeadershipTo(OldLead, CrimeID, NewLead): Bool |
| CrimeTypeGetTension(CrimeType): Tension |
| CriticalHitBy(Defender, AttackOwner, Attacker, StoryActionID) |
| CustomBookUIClosed(Character, BookName) |
| Deactivated(Object) |
| DebugBreak(Message) |
| DebugDialogSkillCheck(Flag) |
| DebugText(Object, Text) |
| DestroyedBy(Item, Destroyer, DestroyerOwner, StoryActionID) |
| DestroyingBy(Item, Destroyer, DestroyerOwner, StoryActionID) |
| DestroyPlatform(Platform) |
| DetachedFromPartyGroup(Character) |
| DetachFromPartyGroup(Character) |
| DetachSpring(SpringObject, AttachedBone) |
| DEV_EnableAnubis(Object, Config) |
| DialogActorJoined(Dialog, InstanceID, Actor, SpeakerIndex) |
| DialogActorLeft(Dialog, InstanceID, Actor, InstanceEnded) |
| DialogAddActor(InstanceID, Actor) |
| DialogAddActorAt(InstanceID, Actor, Index) |
| DialogAddActorAtReservedSlot(InstanceID, Actor, Force, Verbose) |
| DialogAttackRequested(Target, Player) |
| DialogEnded(Dialog, InstanceID) |
| DialogGetCategory(InstanceID): Category |
| DialogGetInvolvedNPC(InstanceID, Index): NPC |
| DialogGetInvolvedPlayer(InstanceID, Index): Player |
| DialogGetNumberOfInvolvedNPCs(InstanceID): NumberOfNPCs |
| DialogGetNumberOfInvolvedPlayers(InstanceID): Count |
| DialogIsAutomated(Dialog): IsAutomated |
| DialogIsCrimeDialog(InstanceID): IsCrimeDialog |
| DialogRemoveActorFromDialog(InstanceID, Actor): success |
| DialogRequestFailed(Dialog, InstanceID) |
| DialogRequestStop(Speaker) |
| DialogRequestStopForDialog(Dialog, Speaker) |
| DialogResume(InstanceID) |
| DialogSetVariableFixedString(Dialog, Variable, Value) |
| DialogSetVariableFixedStringForInstance(InstanceID, Variable, Value) |
| DialogSetVariableFloat(Dialog, Variable, Value) |
| DialogSetVariableFloatForInstance(InstanceID, Variable, Value) |
| DialogSetVariableInt(Dialog, Variable, Value) |
| DialogSetVariableIntForInstance(InstanceID, Variable, Value) |
| DialogSetVariableString(Dialog, Variable, Value) |
| DialogSetVariableStringForInstance(InstanceID, Variable, Value) |
| DialogSetVariableTranslatedString(Dialog, Variable, StringHandleValue, ReferenceStringValue) |
| DialogSetVariableTranslatedStringForInstance(InstanceID, Variable, StringHandleValue, ReferenceStringValue) |
| DialogStartChildDialog(Dialog, ParentInstanceID, NewInstanceID, Player1, Player2, Player3, Player4): success |
| DialogStartCrimeDialog(CrimeID, Dialog, NPC, Criminal1, Criminal2, Criminal3, Criminal4): success |
| DialogStarted(Dialog, InstanceID) |
| DialogStartPartyDialog(Dialog, ParentInstanceID, NewInstanceID, Player1, Player2, Player3, Player4): success |
| DialogStartRequested(Target, Player) |
| DialogueCapabilityChanged(Character, IsEnabled) |
| Die(Target, DeathType, Source, GenerateTreasure, Immediate) |
| Died(Character) |
| DifficultyChanged(DifficultyLevel) |
| DisappearOutOfSightTo(Character, Target, MovementSpeed, IncreaseSpeed, DisappearEvent) |
| DLCUpdated(DLCName, UserID, Installed) |
| DrawSurfaceOnPath(OwnerObject, FollowObject, SurfaceType, Radius, LifeTime): SurfaceActionHandle |
| Drop(Item) |
| DroppedBy(Item, Mover) |
| DualDialogRequested(Dialog, InstanceID, TargetInstanceID) |
| DualDialogStart(Dialog, InstanceID) |
| DualEntityEvent(Object1, Object2, Event) |
| Dying(Character) |
| EnableCampWaypoint(Character, Enabled) |
| EnableSendToCamp(Bool) |
| EndCombat(CombatGuid) |
| EndGameRequestMovie(UserId, EventId) |
| EndTurn(Target) |
| EnqueueGameEndDialogMovie(Character, DialogName, PlaylistId, Music) |
| EnqueueGameEndMovie(UserID, Movie, Music) |
| EnterChasmProcessed(Object, HandledInStory) |
| EnterCombat(Source, Target) |
| EnterCombatFailed(OpponentLeft, OpponentRight) |
| EnteredChasm(Object, Cause, Chasm, fallbackPosX, fallbackPosY, fallbackPosZ) |
| EnteredCombat(Object, CombatGuid) |
| EnteredForceTurnBased(Object) |
| EnteredRegion(Object, Region) |
| EnteredTrigger(Character, Trigger) |
| EntityEvent(Object, Event) |
| Equip(Character, Item) |
| Equipped(Item, Character) |
| ExecuteDeal(Character, Deal, AttitudeDiff) |
| Exists(Object): Bool |
| FadeDone(UserID, FadeID) |
| FadeIn(Character, Seconds, FadeID) |
| FadeInDone(UserID, FadeID) |
| FadeOutBlack(Character, Seconds, FadeID) |
| FadeOutDone(UserID, FadeID) |
| FadeOutWhite(Character, Seconds, FadeID) |
| FadeToBlack(Character, Seconds, ToBlack, FadeID) |
| FadeToWhite(Character, Seconds, ToWhite, FadeID) |
| Falling(Target) |
| Fell(Target) |
| FinalizeGameEndMovieQueue(UserID) |
| FindGossipCamp(Trigger): Dialog: Type |
| FindGossipWorld(Character): Dialog: Type |
| FindValidPosition(SourceX, SourceY, SourceZ, Radius, Object, AvoidDangerousSurfaces): ValidPositionX: ValidPositionY: ValidPositionZ |
| FireOsirisEvents() |
| FlagCleared(Flag, Speaker, DialogInstance) |
| FlagSet(Flag, Speaker, DialogInstance) |
| FleeFrom(Character, FleeFromRelationType, FleeRange) |
| FleeFromObject(FleeingCharacter, FleeFrom, FleeRange) |
| FleeingCombat(Character) |
| FlushOsirisQueue(Character) |
| Follow(Follower, Leader) |
| ForceTurnBasedMode(PlayerCharacter, OnOff) |
| Freeze(Character) |
| GainedControl(Target) |
| GameBookInterfaceClosed(Item, Character) |
| GameEnd() |
| GameEndWithMovie(Movie) |
| GameEndWithMovieRequestCallback(CallbackID) |
| GameModeStarted(GameMode, IsEditorMode) |
| GenerateItems(Player, Trader) |
| GenerateTreasure(InventoryHolder, TreasureID, Level, Finder, IsIdentified) |
| GetAbility(Character, Attribute): Value |
| GetAiHint(Target): AiHint |
| GetAngleXToDirection(DirFromX, DirFromZ, DirToX, DirToZ): AngleDeg |
| GetArchetype(Target): Archetype |
| GetAttitudeTowardsPlayer(Character, Player): Attitude |
| GetBaseFaction(Target): Faction |
| GetCanPickUp(Item): Bool |
| GetClosestAlivePlayer(Target): Player: Distance |
| GetClosestAliveUserPlayer(Target, UserID): Player: Distance |
| GetClosestPlayer(Target): Player: Distance |
| GetClosestPlayerToPosition(X, Y, Z): Player: Distance |
| GetCombatGroupID(Target): GroupID |
| GetCurrentCharacter(User): Character |
| GetDeathType(Character): DeathType |
| GetDebugCharacter(): Character |
| GetDebugItem(Index): Template |
| GetDefaultDialog(Character): Dialog |
| GetDefaultState(Character): State |
| GetDisableUse(Item): Bool |
| GetDisplayName(Target): TranslatedStringKey: TranslatedString |
| GetDistanceTo(Object1, Object2): Dist |
| GetDistanceToPosition(Object, X, Y, Z): Dist |
| GetDurability(Item): Durability |
| GetEquippedItem(Character, Slotname): Item |
| GetEquippedShield(Character): Item |
| GetEquippedWeapon(Character): Item |
| GetFaction(Target): Faction |
| GetFlag(Flag, Object): FlagState |
| GetGender(Character, AllowShapeshiftOverride): Gender |
| GetGlobalPriceModifier(): Modifier |
| GetGold(InventoryHolder): Amount |
| GetGoldInMagicPockets(Player): Amount |
| GetGossipSpeaker(Dialog, Index): Speaker |
| GetHandlingCrimeID(Character): CrimeID |
| GetHasDialog(Speaker): HasDialog |
| GetHealStat(StatusID): HealStat |
| GetHitpoints(Entity): HP |
| GetHitpointsPercentage(Entity): Percentage |
| GetHostCharacter(): Character |
| GetInnerDistanceTo(Object1, Object2): Dist |
| GetInnerDistanceToPosition(Object, X, Y, Z): Dist |
| GetInstrument(Player): Instrument |
| GetInventoryOwner(Object): TopLevelInventoryHolder |
| GetItemByTagInInventory(Tags, InventoryHolder): Item |
| GetItemByTagInPartyInventory(Tags, Character): Item |
| GetItemByTagInUserInventory(Tags, Character): Item |
| GetItemByTemplateInInventory(ItemTemplate, InventoryHolder): Item |
| GetItemByTemplateInPartyInventory(ItemTemplate, Character): Item |
| GetItemByTemplateInUserInventory(ItemTemplate, Character): Item |
| GetItemByTemplateTagInInventory(ItemTemplate, Tags, InventoryHolder): Item |
| GetLevel(Object): Level |
| GetMaxHitpoints(Entity): MaxHP |
| GetMaxStackAmount(Item): MaxAmount |
| GetMultiplayerCharacter(Character): MultiplayerCharacter |
| GetObscuredState(Object): ObscuredState |
| GetObscuredStateAtPosition(X, Y, Z): ObscuredState |
| GetOrigin(Player, CanPolymorphOverride): Origin |
| GetOriginalOwner(Item): Character |
| GetOwner(Item): Character |
| GetPosition(Target): X: Y: Z |
| GetRace(Player, CanPolymorphOverride): Race |
| GetRegion(Object): Region |
| GetRelation(SourceFaction, TargetFaction): Relation |
| GetReservedUserID(Character): UserID |
| GetRotation(Target): XDeg: YDeg: ZDeg |
| GetSpellFromSet(SpellSetID, SpellIndex): SpellID |
| GetStackAmount(Item): Amount |
| GetStatString(Object): Statname |
| GetStatusTurns(Source, StatusID): Turns |
| GetStatusType(StatusID): StatusType |
| GetSurfaceCloudAt(Target): Surface |
| GetSurfaceCloudOwnerAt(Target): OwnerCharacter: OwnerItem |
| GetSurfaceGroundAt(Target): Surface |
| GetSurfaceGroundOwnerAt(Target): OwnerCharacter: OwnerItem |
| GetSurfaceNameByTypeIndex(SurfaceIndex): SurfaceName |
| GetSurfaceSize(Target, SurfaceLayer): SurfaceSize |
| GetSurfaceTurns(Target, SurfaceLayer): SurfaceTurns |
| GetSurfaceTypeIndex(Surface): Index |
| GetTeleportTarget(Item): TeleportTarget |
| GetTemplate(Target): Template |
| GetTextEventParamInteger(Number): Value |
| GetTextEventParamReal(Number): Value |
| GetTextEventParamString(Number): Value |
| GetTextEventParamUUID(Number): Value |
| GetUserCount(): UserCount |
| GetUseRemotely(Item): Bool |
| GetUserName(UserId): UserName |
| GetUserProfileID(UserId): UserProfileID |
| GetUUID(Target): UUID |
| GetVarFixedString(Source, VarName): VarValue |
| GetVarFixedStringUUID(Source, VarName): VarValue |
| GetVarFloat(Source, VarName): VarValue |
| GetVarFloat3(Target, VarName): X: Y: Z |
| GetVarInteger(Source, VarName): VarValue |
| GetVarObject(Source, VarName): UUID |
| GetVarString(Source, VarName): VarValue |
| GetWaypointTravelState(Character): State |
| GetWorldTransformFromLocal(Object, LocX, LocY, LocZ, LocXDeg, LocYDeg, LocZDeg): WorldX: WorldY: WorldZ: WorldXDeg |
| GMCampaignModeStarted(CampaignMode) |
| GossipCompleted(Dialog, Successful) |
| GotUp(Target) |
| GUIDToString(GUIDstring): Result |
| HappyWithDeal(Character, Trader, CharacterValue, TraderValue) |
| HasActiveStatus(Target, Status): Bool |
| HasActiveStatusWithGroup(Target, StatusGroup): Bool |
| HasAppliedStatus(Target, Status): Bool |
| HasLineOfSight(Source, Target): Bool |
| HasMeleeWeaponEquipped(Entity, Mainhand_Offhand_Any): Bool |
| HasOnUse(Item, UseAction): Bool |
| HasPassive(Entity, PassiveID): BoolHasPassive |
| HasRangedWeaponEquipped(Entity, Mainhand_Offhand_Any): Bool |
| HasRecipeUnlocked(Character, RecipeID): Bool |
| HasRecipeUnlockedWithIngredient(Player, ItemTemplate): Bool |
| HasSkill(Character, Skill): Value |
| HasSpell(Character, Spell): Bool |
| HasTaggedItem(Entity, Tags): Bool |
| HitpointsChanged(Entity, Percentage) |
| IgnoreCrimeInRadiusWithTags(Criminal, CrimeID, Radius, OptionalTagExpression) |
| IgnoreCrimesInRadiusWithTagsForDuration(Criminal, Radius, OptionalTagExpression, Duration) |
| IgnoreGenerics(Item): Bool |
| InSamePartyGroup(Character1, Character2): Bool |
| IntegerDivide(A, B): Quotient |
| IntegerMax(A, B): Maximum |
| IntegerMin(A, B): Minimum |
| IntegerModulo(Num, Mod): Return |
| IntegerProduct(A, B): Product |
| IntegerSubtract(A, B): Result |
| IntegerSum(A, B): Sum |
| IntegerToReal(I): R |
| IntegerToString(Integer): Result |
| InteractionCapabilityChanged(Character, IsEnabled) |
| InventoryGetGoldValue(InventoryHolder): Value |
| InventorySharingChanged(Character, SharingEnabled) |
| IsActive(Object): Active |
| IsAlly(Character, OtherCharacter): Bool |
| IsBoss(Target): Bool |
| IsCharacter(Object): Bool |
| IsCharacterCreationLevel(LevelName): Bool |
| IsClosed(Item): Closed |
| IsClosing(Door): Closing |
| IsContainer(Item): IsContainer |
| IsControlled(Character): IsControlled |
| IsCrimeInterrogationEnabled(Character, CrimeID): Bool |
| IsDead(Character): Bool |
| IsDestroyed(Item): Destroyed |
| IsDestructible(Item): Bool |
| IsDialogueBlocked(Character): Bool |
| IsEnemy(Character, OtherCharacter): Bool |
| IsEquipable(Item): Bool |
| IsEquipped(Item): Bool |
| IsFalling(Item): Bool |
| IsFloating(Object): Bool |
| IsForceUpdate(Target): Bool |
| IsGameLevel(LevelName): Bool |
| IsGameMaster(Character): Bool |
| IsGlobal(Object): Bool |
| IsHardcoreMode(): Bool |
| IsImmortal(Character): Bool |
| IsImmuneToStatus(Target, Status): Bool |
| IsImmuneToStatusGroup(Target, StatusGroup): Bool |
| IsInCombat(Entity): Bool |
| IsInDangerousSurfaceFor(X, Y, X, Character, Radius, AlsoIfCanStopMovement): IsDangerous |
| IsInForceTurnBasedMode(PlayerCharacter): IsInFTB |
| IsInInventory(Object): Bool |
| IsInInventoryOf(Object, Inventory): Bool |
| IsInMagicPockets(Item, Player): Bool |
| IsInPartyWith(Character, Target): Bool |
| IsInteractionDisabled(Character): Bool |
| IsInTrigger(Object, Trigger): Bool |
| IsItem(Object): Bool |
| IsJunk(Item): Bool |
| IsLadder(Item): Bool |
| IsLocked(Item): Locked |
| IsMovable(Item): Bool |
| IsMovementBlocked(Character): Bool |
| IsMoving(Item): Bool |
| IsNeutral(Character, OtherCharacter): Bool |
| IsOnlyPlayer(Character): Bool |
| IsOnlyPlayerInParty(Character): Bool |
| IsOnStage(Object): Bool |
| IsOpened(Item): Opened |
| IsOpening(Door): Opening |
| IsPartyFollower(Character): Bool |
| IsPartyMember(Character, IncludeNotControlable): Bool |
| IsPeanutAvailable(Character): Bool |
| IsPlayer(Character): Bool |
| IsPoisoned(Item): IsPoisoned |
| IsPublicDomain(Item): Bool |
| IsRangedWeapon(Item, IncludeThrown): Bool |
| IsSpeakerReserved(Speaker): success |
| IsSpectating(Character): Bool |
| IsSpellActive(Character, SpellID): Bool |
| IsStoryItem(Item): Bool |
| IsSubstring(StringA, StringB): Bool |
| IsSummon(Character): Bool |
| IsTagged(Target, Tag): Bool |
| IsTorch(Item): Bool |
| IsWeaponUnsheathed(Character): Bool |
| ItemDragTo(Item, Trigger) |
| ItemDragToPosition(Item, X, Y, Z) |
| ItemEnteredTrigger(Item, Trigger, Mover) |
| ItemGetGoldValue(Item): Value |
| ItemIsInPartyInventory(Item, Character, MoveAndReport): Bool |
| ItemIsInUserInventory(Item, Character, MoveAndReport): Bool |
| ItemLeftTrigger(Item, Trigger, Mover) |
| ItemMoveTo(Item, Target, Speed, Acceleration, UseRotation, Event, DoHits) |
| ItemMoveToPosition(Item, X, Y, Z, Speed, Acceleration, Event, DoHits) |
| ItemRotateY(Item, AngleDeg, SpeedDegPerSec) |
| ItemRotateYToAngle(Item, AngleDeg, SpeedDegPerSec) |
| ItemSendToCampEvent(Player, Item) |
| ItemTagIsInInventory(Tags, InventoryHolder): Count |
| IterateCharacters(Event, CompletionEvent) |
| IterateCharactersAround(Center, Radius, Event, CompletionEvent) |
| IterateInventory(InventoryHolder, Event, CompletionEvent) |
| IterateInventoryByTag(InventoryHolder, Tags, Event, CompletionEvent) |
| IterateInventoryByTemplate(InventoryHolder, Template, Event, CompletionEvent) |
| IteratePlayerCharacters(Event, CompletionEvent) |
| IterateUsers(Event, CompletionEvent) |
| KilledBy(Defender, AttackOwner, Attacker, StoryActionID) |
| LearnedSpell(Character, Spell) |
| LeaveCombat(Target) |
| LeaveParty(UserId) |
| LeftCombat(Object, CombatGuid) |
| LeftForceTurnBased(Object) |
| LeftRegion(Object, Region) |
| LeftTrigger(Character, Trigger) |
| LeveledUp(Character) |
| LevelGameplayStarted(LevelName, IsEditorMode) |
| LevelLoaded(NewLevel) |
| LevelUnloading(Level) |
| LoadGame(Savegame) |
| LoadLevelTemplate(LevelTemplate) |
| LoadPartyPreset(Preset, TeleportToTarget) |
| Lock(Item, Key) |
| LockUnequip(Item, Lock) |
| LockWaypoint(WaypointName, Character) |
| LongRestStarted() |
| LookAt(Character, Target, BoneAttachTo, ForceFullbodyTurn, IsPersistent) |
| LookFromTrigger(Character, Trigger, SnapToTarget) |
| LootRequestProcessed(Character, RequestAccepted) |
| LostSightOf(Character, TargetCharacter) |
| MagicPocketsRemoveItem(Player, Item) |
| MagicPocketsRemoveTaggedItems(Player, Tags, Amount) |
| MagicPocketsRemoveTemplate(Player, ItemTemplate, Amount) |
| MagicPocketsTakeItem(Player, Item, DestinationInventory, ShowNotification, ClearOriginalOwner) |
| MagicPocketsTakeTaggedItems(Player, Tags, Amount, DestinationInventory, ShowNotification, ClearOriginalOwner) |
| MagicPocketsTakeTemplate(Player, ItemTemplate, Amount, DestinationInventory, ShowNotification, ClearOriginalOwner) |
| MakeNPC(Character) |
| MakePeace(Source, Target, IgnoreVote) |
| MakePlayer(TargetCharacter, OwnerCharacter, CanBeReassigned) |
| MakePlayerActive(Target) |
| MakeWar(Source, Target, IgnoreVote) |
| MapMarkerChangeLevel(MarkerID, NewRegionID) |
| MessageBoxChoiceClosed(Character, Message, ResultChoice) |
| MessageBoxClosed(Character, Message) |
| MessageBoxYesNoClosed(Character, Message, Result) |
| MissedBy(Defender, AttackOwner, Attacker, StoryActionID) |
| MoveAllItemsTo(FromObject, ToObject, MoveEquippedArmor, MoveEquippedWeapons, ClearOriginalOwner) |
| MoveCapabilityChanged(Character, IsEnabled) |
| Moved(Item) |
| MovedBy(Item, Character) |
| MovedFromTo(Item, FromObject, ToObject, IsTrade) |
| MoveItemTo(Character, Item, Target, Amount, Event) |
| MoveWeaponsToContainer(Character, Container) |
| MovieFinished(MovieName) |
| MoviePlay(Character, Event) |
| MoviePlaylistFinished(MovieName) |
| MusicPlayForPeer(Character, EventName) |
| MusicPlayForPeerWithInstrument(Character, Character, EventName) |
| MusicPlayGeneral(EventName) |
| MusicPlayOnCharacter(Character, EventName) |
| MysteryClose(MysteryID) |
| MysteryUpdate(MysteryID, MysteryStepID) |
| NotifyCharacterCreationFinished() |
| NotifyCharacterCreationSkipped() |
| ObjectAvailableLevelChanged(Character, OldLevel, NewLevel) |
| ObjectGetTitle(Object): TranslatedStringKey |
| ObjectSetTitle(Object, LocalizedTextKey) |
| ObjectTimerCancel(Entity, Timer) |
| ObjectTimerFinished(Object, Timer) |
| ObjectTimerLaunch(Entity, Timer, Time, ShouldTickOnTurnStart) |
| ObjectTransformed(Object, ToTemplate) |
| ObscuredStateChanged(Object, ObscuredState) |
| OnArenaRoundForceEnded() |
| OnArenaRoundStarted(ArenaMode) |
| OnCompanionDismissed(Character) |
| OnCrimeConfrontationDone(CrimeID, Investigator, WasLead, Criminal1, Criminal2, Criminal3, Criminal4) |
| OnCrimeInvestigatorSwitchedState(CrimeID, Investigator, fromState, toState) |
| OnCrimeMergedWith(OldCrimeID, NewCrimeID) |
| OnCrimeRemoved(CrimeID, Victim, Criminal1, Criminal2, Criminal3, Criminal4) |
| OnCrimeResetInterrogationForCriminal(CrimeID, Criminal) |
| OnCrimeResolved(CrimeID, Victim, Criminal1, Criminal2, Criminal3, Criminal4) |
| OnCriminalMergedWithCrime(CrimeID, Criminal) |
| OnMutatorEnabledAtTurn(Mutator, Turn) |
| OnShutdown(IsEditorMode) |
| OnStoryOverride(Target) |
| OnThrown(ThrownObject, ThrownObjectTemplate, Thrower, StoryActionID, throwPosX, throwPosY, throwPosZ) |
| Open(Item) |
| OpenCraftUI(Character, Item) |
| OpenCustomBookUI(Character, Bookname) |
| Opened(Item) |
| OpenMessageBox(Character, Message) |
| OpenMessageBoxChoice(Character, Message, Choice_1, Choice_2) |
| OpenMessageBoxYesNo(Character, Message) |
| OpenWaypointUI(Character, CurrentWaypoint, Item, IsFleeing) |
| PartyAddGold(Character, Count) |
| PartyGetActionResourceValue(Player, ResourceName): Amount |
| PartyGetGold(Character): Gold |
| PartyIncreaseActionResourceValue(Player, ResourceName, Delta) |
| PartyPresetLoaded(PartyPreset) |
| PartyRemoveTaggedItems(Character, Tags, Amount): AmountRemoved |
| PartySetIdentifyPriceModifier(NPCtrader, PartyMember, Modifier) |
| PartySetRepairPriceModifier(NPCtrader, PartyMember, Modifier) |
| PartySetShopPriceModifier(NPCtrader, PartyMember, Modifier) |
| PauseCombat(CombatGuid) |
| PersuasionResult(Character, Success, Dialog) |
| Pickup(Character, Item, Event) |
| PlatformDestroyed(Object) |
| PlatformMovementCanceled(Object, EventId) |
| PlatformMovementFinished(Object, EventId) |
| PlatformMoveTo(Platform, TargetX, TargetY, TargetZ, Speed, EventId) |
| PlayAnimation(SourceObject, Animation, Event) |
| PlayBeamEffect(Object, Target, FxName, SourceBone, TargetBone) |
| PlayEffect(Object, FxName, Bone, Scale) |
| PlayEffectAtPosition(FxName, X, Y, Z, Scale) |
| PlayEffectAtPositionAndRotation(FxName, X, Y, Z, Yangle, Scale) |
| PlayHUDSound(Character, SoundEvent) |
| PlayHUDSoundResource(Character, SoundResource) |
| PlayLoopBeamEffect(Object, Target, FxName, SourceBone, TargetBone): FxHandle |
| PlayLoopEffect(Object, FxName, BoneName, Scale): FxHandle |
| PlayLoopEffectAtPosition(FxName, X, Y, Z, Scale): FxHandle |
| PlayLoopingAnimation(SourceObject, Animation) |
| PlayMovieForDialog(Character, DialogGuidString, NodePrefix) |
| PlaySound(Object, SoundEvent) |
| PlaySoundResource(Object, SoundResource) |
| PolymorphedInto(Character, Race) |
| PolymorphStopped(Character) |
| PositionIsInTrigger(x, Y, Z, Trigger): Bool |
| PreMovedBy(Item, Character) |
| ProgressAchievement(AchievementID, Character, Progress) |
| PurgeOsirisQueue(Character) |
| PuzzleUIClosed(Character, UIInstance, Type) |
| PuzzleUIUsed(Character, UIInstance, Type, Command, ElementId) |
| QuestAccepted(Character, QuestID) |
| QuestAdd(Character, QuestID) |
| QuestClose(QuestID) |
| QuestClosed(QuestID) |
| QuestGetRewardTarget(Quest): RewardTarget |
| QuestIsAccepted(Character, Quest): Bool |
| QuestIsClosed(Quest): Bool |
| QuestSetCategory(Quest, CategoryID) |
| QuestShared(Character, Quest, IsShared) |
| QuestUpdate(Character, QuestID, StateID) |
| QuestUpdateExists(QuestID, StateID): Result |
| QuestUpdateGetTopLevel(QuestID, StateID): TopLevelQuestID |
| QuestUpdateIsUnlocked(Character, Quest, Update): Bool |
| QuestUpdateUnlocked(Character, TopLevelQuestID, StateID) |
| QueuePurged(Object) |
| Random(Modulo): Random |
| ReadyCheckFailed(Id) |
| ReadyCheckPassed(Id) |
| ReadyCheckStart(Player, Id, Force) |
| ReadyInCombat(Object, CombatGuid) |
| RealDivide(A, B): Quotient |
| RealMax(A, B): Maximum |
| RealMin(A, B): Minimum |
| RealProduct(A, B): Product |
| RealSubtract(A, B): Result |
| RealSum(A, B): Sum |
| RealtimeObjectTimerCancel(Entity, Timer) |
| RealtimeObjectTimerLaunch(Entity, Timer, Time) |
| RealToInteger(R): I |
| RegisterWaypoint(WaypointName, Item) |
| RelationChanged(SourceFaction, TargetFaction, NewRelation, Permanent) |
| RemoveAllPartyFollowers(Character) |
| RemoveApprovalRating(RatingOwner, RatedCharacter): Bool |
| RemoveBoosts(Roller, RollSubject, Boosts, RemoveOnlyFirstDescMatch, SourceID, Cause) |
| RemovedFrom(Item, InventoryHolder) |
| RemoveEntryFromCustomBook(Bookname, Entryname) |
| RemoveGoldFromMagicPockets(Player, Amount) |
| RemoveHarmfulStatuses(Target) |
| RemovePartyFollower(Follower, Leader) |
| RemovePreferredAiTargetTag(Character, Tag) |
| RemoveSpell(Character, Spell, RemoveContainerSpells) |
| RemoveStatus(Target, Status) |
| RemoveStatusesWithGroup(Target, StatusGroup) |
| RemoveSummons(Character, Die) |
| RemoveSurfaceLayer(Target, SurfaceLayer, Radius) |
| RemoveSurfaceLayerAtPosition(x, Y, Z, SurfaceLayer, Radius) |
| RemoveTrackedSoundEntity(Object) |
| RemoveTransforms(Object) |
| RequestActiveRoll(Roller, RollSubject, RollType, SkillOrAbility, DC, RollerAdvantage, Event) |
| RequestActiveRollVersusSkill(Roller, RollSubject, RollType, RollerSkillOrAbility, SubjectSkillOrAbility, RollerAdvantage, SubjectAdvantage, Event) |
| RequestAutoLevel(Target) |
| RequestCanCombine(Character, Item_1, Item_2, Item_3, Item_4, Item_5, RequestID) |
| RequestCanLockpick(Character, Item, RequestID) |
| RequestCanLoot(Looter, Target) |
| RequestCanMove(Character, Item, RequestID) |
| RequestCanPickup(Character, Item, RequestID) |
| RequestCanUse(Character, Item, RequestID) |
| RequestDelete(Item) |
| RequestDeleteTemporary(Character) |
| RequestInitialLevel(Target) |
| RequestLongRest() |
| RequestLongRestDeny() |
| RequestLongRestFinish(Timeline) |
| RequestLongRestWaiting() |
| RequestModalTutorial(Player, TutorialID) |
| RequestPassiveRoll(Roller, RollSubject, RollType, SkillOrAbility, DC, RollerAdvantage, Event) |
| RequestPassiveRollVersusSkill(Roller, RollSubject, RollType, RollerSkillOrAbility, SubjectSkillOrAbility, RollerAdvantage, SubjectAdvantage, Event) |
| RequestPickpocket(Player, NPC) |
| RequestProcessed(Character, RequestId, RequestAccepted) |
| RequestRespec(Target) |
| RequestTrade(Character, Trader) |
| ResetCooldowns(Character) |
| Rest(Character) |
| RestRequested(Character) |
| ResumeCombat(CombatGuid) |
| Resurrect(Character, ResurrectAnimationOverride, ResetXPReward) |
| Resurrected(Character) |
| RollResult(EventName, Roller, RollSubject, Success) |
| SatisfiesTagExpression(Target, TagExpression): Bool |
| SavegameLoaded(Major, Minor, Revision, Build) |
| Saw(Character, TargetCharacter, TargetWasSneaking) |
| ScatterAt(Item, X, Y, Z) |
| ScatteredAt(Item, X, Y, Z) |
| ScatterStoryItems(InventoryHolder) |
| SecretRegionSetLocked(SecretRegionTrigger, Bool) |
| SendArenaNotification(NotificationType, StringParam, InNumberOfRounds) |
| SetAchievementProgress(AchievementID, Value) |
| SetAiHint(Target, AiHint) |
| SetAnimationSetOverride(Character, AnimationSetResource) |
| SetArchetype(Target, Archetype) |
| SetCanFight(Entity, Enabled) |
| SetCanGossip(Character, CanGossip) |
| SetCanInteract(Item, Bool) |
| SetCanJoinCombat(Entity, Enabled) |
| SetCanPickUp(Item, Bool) |
| SetCanSpotSneakers(Character, CanSpotSneakers) |
| SetCanTrade(Trader, Bool) |
| SetCharacterLootable(Character, Value) |
| SetCharacterLootOwned(Character, Bool) |
| SetCombatGroupID(Target, GroupID) |
| SetCustomTradeTreasure(Character, Treasure) |
| SetDetached(Character, Value) |
| SetDisableUse(Item, Bool) |
| SetDoNotFaceFlag(Character, Value) |
| SetDualEntityEvent(Object1, Object2, Event) |
| SetDualEntityEventDialog(Object1, Object2, Event, Dialog) |
| SetDualEntityEventReal(Object1, Object2, Event, RealParam) |
| SetDurability(Item, Durability) |
| SetEntityEvent(Object, Event) |
| SetEntityEventDialog(Object, Event, Dialog) |
| SetEntityEventReal(Object, Event, RealParam) |
| SetFaction(Target, Faction) |
| SetFlag(Flag, Object, DialogInstance) |
| SetFollowCharacter(Follower, Leader) |
| SetForceUpdate(Target, Bool) |
| SetGameEndMovie(UserID, Movie) |
| SetGlobalPriceModifier(Modifier) |
| SetGravity(Item, Bool) |
| SetHasDialog(Speaker, HasDialog) |
| SetHitpoints(Entity, HP) |
| SetHitpointsPercentage(Entity, Percentage) |
| SetHotbarItem(Player, Item) |
| SetImmortal(Character, Bool) |
| SetIsBoss(Target, Enabled) |
| SetIsInCamp(Character, IsInCamp) |
| SetIsInDangerZone(Character, IsInDangerZone) |
| SetKnown(Item, Bool) |
| SetLevel(Object, Level) |
| SetLongRestAvailable(IsEnabled) |
| SetMagicPocketsFlag(Character, Flag) |
| SetMovable(Item, Bool) |
| SetOnlyOwnerCanUse(Item, Bool) |
| SetOnStage(Object, Bool) |
| SetOriginalOwner(Item, NewOwner) |
| SetOwner(Item, NewOwner) |
| SetReactionPriority(ItemOrChar, Reaction, Priority) |
| SetReadyCheckBlocked(Character, Value) |
| SetRelation(SourceFaction, TargetFaction, Relation) |
| SetRelationTemporaryHostile(Character, OtherCharacter) |
| SetRestState(Character, State) |
| SetSelectorCameraMode(Character, Bool) |
| SetShortRestAvailable(IsEnabled) |
| SetSpectating(Character, Spectating) |
| SetStackAmount(Item, Amount) |
| SetStayInAiHints(Target, Enabled) |
| SetStoryDisplayName(Target, LocalizedTextKey) |
| SetStoryItem(Item, Bool) |
| SetStoryShortRestDisabled(Character, Reason) |
| SetStoryShortRestEnabled(Character) |
| SetSubRegionName(Character, SubRegionID, ShowNotification) |
| SetTag(Target, Tag) |
| SetTagPriceModifier(NPCtrader, Tag, Modifier) |
| SetTeleportMovie(UserId, Movie) |
| SetUseRemotely(Item, Bool) |
| SetVarFixedString(Target, VarName, VarValue) |
| SetVarFloat(Target, VarName, VarValue) |
| SetVarFloat3(Target, VarName, X, Y, Z) |
| SetVarInteger(Target, VarName, VarValue) |
| SetVarObject(Source, VarName, Object) |
| SetVarString(Target, VarName, VarValue) |
| SetVisible(Object, Bool) |
| SetWaypointTravelState(State, Character) |
| SetWeaponUnsheathed(Character, Enabled, Immediately) |
| ShortRestCapable(Character, Capable) |
| ShortRested(Character) |
| ShortRestProcessing(Character) |
| ShowError(Character, Error) |
| ShowGameOverMenu() |
| ShowMapMarker(Character, MarkerID, Show) |
| ShowNotification(Character, Text) |
| ShowStoryElementUI(Character, Type, UIInstance) |
| ShowTutorial(Character, TutorialGuid) |
| ShroudRender(Enable) |
| ShutdownCrimeSystem() |
| SonyRealtimeMultiplayerEvent(Character, EventName) |
| SpeakerGetInteractiveDialog(Speaker): Dialog: InstanceID |
| SpellActivated(Character, Spell) |
| SpellAdded(Character, Spell, Learned) |
| SpellDeactivated(Character, Spell) |
| StackedWith(Item, StackedWithItem) |
| StartAttack(Defender, AttackOwner, Attacker, StoryActionID) |
| StartAttackPosition(X, Y, Z, AttackOwner, Attacker, StoryActionID) |
| StartCameraSpline(Spline, Character, FadeTime, HideUI, Freeze, StartIndex) |
| StartCharacterCreation() |
| StartDialog_Internal(Dialog, AllowAttack, Speaker1, Speaker2, Speaker3, Speaker4, Speaker5, Speaker6): Success |
| StartDialog_Internal_NoDeadCheck(Dialog, AllowAttack, Speaker1, Speaker2, Speaker3, Speaker4, Speaker5, Speaker6): Success |
| StartedLockpicking(Character, Item) |
| StartGameplayTimeline(Timeline, Speaker1, Speaker2, Speaker3, Speaker4, Speaker5, Speaker6): Success |
| StartInteractiveVoiceBark(Bark, Source) |
| StartPickpocket(Player, NPC, Success) |
| StartRespec(Target) |
| StartSightEvents(Character) |
| StartVoiceBark(Bark, Source) |
| StatusApplied(Object, Status, Causee) |
| StatusAttempt(Object, Status, Causee) |
| StatusRemoved(Object, Status, Causee) |
| StayInAiHints(Target): Bool |
| StopAllEffectsWithName(Character, FxName) |
| StopAnimation(Target) |
| StopCameraSpline(Spline, Character) |
| StopDrawSurfaceOnPath(SurfaceActionHandle) |
| StopFollow(Follower) |
| StopLoopEffect(FxHandle) |
| StoppedCombining(Character, Item_1, Item_2, Item_3, Item_4, Item_5) |
| StoppedLockpicking(Character, Item) |
| StoppedSneaking(Character) |
| StoppedUsing(Character, Item) |
| StopSightEvents(Character) |
| SubQuestUpdateUnlocked(Character, SubQuestID, StateID) |
| Substring(String, Start, Count): Result |
| SwitchedCombat(Object, OldCombatGuid, NewCombatGuid) |
| TagCleared(Target, Tag) |
| TaggedItemsGetCountInMagicPockets(Tags, Player): Amount |
| TagSet(Target, Tag) |
| Teleported(Target, Cause, OldX, OldY, OldZ, NewX, NewY, NewZ, Spell) |
| TeleportPartiesWithMovie(Target, Event, Movie) |
| TeleportPartiesWithMovieRequestCallback(Target, Event) |
| TeleportRequestMovie(UserId, EventId) |
| TeleportTo(SourceObject, TargetObject, Event, TeleportLinkedCharacters, TeleportPartyFollowers, LeaveCombat) |
| TeleportToFleeWaypoint(Character, Trigger) |
| TeleportToFromCamp(Character) |
| TeleportToPosition(SourceObject, X, Y, Z, Event, TeleportLinkedCharacters, TeleportPartyFollowers, LeaveCombat) |
| TeleportToWaypoint(Character, Trigger) |
| TemplateAddedTo(ItemTemplate, Item, InventoryHolder) |
| TemplateAddTo(ItemTemplate, InventoryHolder, Count, ShowNotification) |
| TemplateCanSitOn(ItemTemplate): Bool |
| TemplateDestroyedBy(ItemTemplate, Item, Destroyer, DestroyerOwner, StoryActionID) |
| TemplateDropFromCharacter(ItemTemplate, Character, Count) |
| TemplateEnteredTrigger(ItemTemplate, Item, Trigger, Owner, Mover) |
| TemplateEquipped(ItemTemplate, Character) |
| TemplateGetCountInMagicPockets(Template, Player): Amount |
| TemplateGetDisplayString(ItemTemplate): StringHandle: ReferenceString |
| TemplateIsInInventory(ItemTemplate, InventoryHolder): Count |
| TemplateIsInPartyInventory(ItemTemplate, Character, MoveAndReport): CountMoved |
| TemplateIsInUserInventory(ItemTemplate, Character, MoveAndReport): Count |
| TemplateKilledBy(CharacterTemplate, Defender, AttackOwner, Attacker, StoryActionID) |
| TemplateLeftTrigger(ItemTemplate, Item, Trigger, Owner, Mover) |
| TemplateOpening(ItemTemplate, Item, Character) |
| TemplateRemovedFrom(ItemTemplate, Item, InventoryHolder) |
| TemplateRemoveFrom(ItemTemplate, Object, Count) |
| TemplateRemoveFromParty(ItemTemplate, Character, Count) |
| TemplateRemoveFromUser(ItemTemplate, Character, Count) |
| TemplatesCombined(Template_1, Template_2, Template_3, Template_4, Template_5, Character, NewItem) |
| TemplateUnequipped(ItemTemplate, Character) |
| TemporaryHostileRelationRemoved(Enemy, SourceFaction, TargetFaction) |
| TemporaryHostileRelationRequestHandled(Character1, Character2, Success) |
| TextEvent(Event) |
| TimerCancel(Timer) |
| TimerFinished(Timer) |
| TimerLaunch(Timer, Time) |
| TimerPause(Timer) |
| TimerUnpause(Timer) |
| ToInventory(Item, TargetObject, Amount, ShowNotification, ClearOriginalOwner) |
| ToTransform(Item, X, Y, Z, Pitch, Yaw, Roll) |
| TradeEnds(Character, Trader) |
| TradeGenerationEnded(Trader) |
| TradeGenerationStarted(Trader) |
| TransferItemsToCharacter(Character, ToCharacter) |
| TransferItemsToParty(Character) |
| TransferItemsToUser(Character) |
| Transform(Object, RootTemplate, ShapeshiftRules) |
| TransformSurface(Target, TransformType, TransformLayer, Radius, Lifetime, Owner) |
| TransformSurfaceAtPosition(X, Y, Z, TransformType, TransformLayer, Radius, Lifetime, Owner) |
| TriggerClearItemsOwner(AreaTrigger) |
| TriggerClearItemsTemplateOwners(Trigger, ItemTemplate) |
| TriggerGetRandomPosition(Trigger): X: Y: Z |
| TriggerLaunchIterator(Trigger, Event) |
| TriggerRegisterForCharacter(Trigger, Character) |
| TriggerRegisterForItems(Trigger) |
| TriggerRegisterForPlayers(Trigger) |
| TriggerRemoveItemTemplates(Trigger, ItemTemplate) |
| TriggerResetAtmosphere(Trigger) |
| TriggerResetLighting(Trigger) |
| TriggerSetAtmosphere(Trigger, AtmosphereUUID) |
| TriggerSetItemsOwner(AreaTrigger, Owner) |
| TriggerSetLighting(Trigger, LightingUUID) |
| TriggerSetSoundRTPC(Trigger, Name, Value, Recursive) |
| TriggerSetSoundState(Trigger, StateGroup, State, Recursive) |
| TriggerUnregisterForCharacter(Trigger, Character) |
| TriggerUnregisterForItems(Trigger) |
| TriggerUnregisterForPlayers(Trigger) |
| TurnEnded(Object) |
| TurnStarted(Object) |
| TutorialBoxClosed(Character, Message) |
| Unequip(Character, Item) |
| UnequipFailed(Item, Character) |
| Unequipped(Item, Character) |
| Unfreeze(Character) |
| UnloadLevelTemplate(LevelTemplate) |
| Unlock(Item) |
| UnlockAchievement(AchievementID, Character) |
| Unlocked(Item, Character, Key) |
| UnlockedRecipe(Character, Recipe) |
| UnlockJournalRecipe(RecipeID) |
| UnlockRecipe(Character, RecipeID, ShowNotification) |
| UnlockWaypoint(WaypointName, Trigger, Character) |
| Use(Character, Item, UseItem, IsInteraction, Event) |
| Used(Character, Item) |
| UsedFailed(Character, Item) |
| UsedTemplate(Character, Template, Item) |
| UserAddGold(Character, Count) |
| UserCharacterLongRested(Character) |
| UserConnected(UserID, UserName, UserProfileID) |
| UserDisconnected(UserID, UserName, UserProfileID) |
| UserEvent(UserID, UserEvent) |
| UserGetGold(Character): Gold |
| UserMakeWar(SourceUserID, TargetUserID, War) |
| UserRemoveTaggedItems(Character, Tags, Amount): AmountRemoved |
| UserTransferTaggedItems(Character, ToObject, Tags, Amount): AmountTransfered |
| UseSpell(Character, SpellID, Target, Target2) |
| UseSpellAtPosition(Character, SpellID, X, Y, Z) |
| UsingSpell(Character, Spell, SpellType, SpellElement, StoryActionID) |
| UsingSpellAtPosition(Character, X, Y, Z, Spell, SpellType, SpellElement, StoryActionID) |
| UsingSpellInTrigger(Character, Spell, SpellType, SpellElement, Trigger, StoryActionID) |
| UsingSpellOnTarget(Character, Target, Spell, SpellType, SpellElement, StoryActionID) |
| UsingSpellOnZoneWithTarget(Character, Target, Spell, SpellType, SpellElement, StoryActionID) |
| VoiceBarkEnded(Bark, InstanceID) |
| VoiceBarkFailed(Bark) |
| VoiceBarkStarted(Bark, InstanceID) |
| WentOnStage(Object, IsOnStageNow) |